A two-part series designed for middle school girls to identify and transform their internal dialogue, moving from a self-critical mindset to a self-supportive one.
A collection of therapeutic tools and activities that utilize popular card and board games to teach Cognitive Behavioral Therapy (CBT) skills to children and adolescents.
A comprehensive SEL unit designed to help students navigate their internal emotions, understand others, and resolve conflicts using a navigational theme. This unit covers Self-Awareness, Social Awareness, and Relationship Skills for middle-grade students.
A comprehensive SEL curriculum designed for K-12 students, focusing on self-management, coping skills, social awareness, and responsible decision-making using a nautical 'Navigator' theme.
A comprehensive K-12 Social-Emotional Learning curriculum focusing on behavior regulation, social skills, and mental health resilience. This sequence provides a developmental pathway from emotional foundations in elementary school to complex coping strategies and social navigation in high school.
A series of lessons designed to help students manage testing anxiety through mindfulness, positive self-talk, and physical relaxation techniques.
A three-part crew series designed for 13-year-olds to address bullying and toxic behaviors through the lens of 'Social Architecture'. Students learn to design, build, and maintain healthy physical, verbal, and social boundaries.
A creative end-of-year project where students reflect on their school year highlights by constructing a 3D "Gratitude Suitcase" box, focusing on the social skill of expressing appreciation.
A comprehensive series of social-emotional "protocols" for teens, focusing on communication, self-regulation, and interpersonal success using a modern, high-tech aesthetic.
A comprehensive unit for middle school students focused on developing the confidence and communication skills needed to advocate for their academic and emotional needs. Students learn practical frameworks to express themselves respectfully to authority figures and peers.
A supportive 3-week group for 6th graders to understand grief, debunk common myths, and create a meaningful project to honor someone they've lost.
A video game-themed social skills sequence designed for high-ability students with autism. It uses gaming metaphors like 'glitches,' 'dialogue trees,' and 'system scans' to teach Social Thinking concepts, conversation drivers, and perspective-taking.