Visual slides for the 'Peacekeeper's Toolbox' workshop. Updated with larger icons and improved text contrast for better visibility.
Day 5 final protocol materials. Includes a 'Campaign Plan' for school return with 'Daily Quests', 'Loot Box' rewards for daily wins/streaks, and a formal 'Server Access Agreement' for the student and parent.
Day 4 materials focusing on coping skills. Frames skills as 'Power-Ups' to fill an 'Inventory' backpack. Includes a teacher guide with a grounding script and a student inventory worksheet.
Day 3 materials focusing on teacher communication. Reframes teachers as 'Admins' and provides 'Dialogue Macros' to help students advocate for themselves. Includes a teacher guide and student support ticket worksheet.
Day 2 materials addressing perfectionism. Uses a 'Dev Error Log' theme to reframe mistakes as bugs and encourages starting 'Version 1.0' drafts. Includes a teacher script and a student worksheet.
Day 1 materials focusing on mapping school triggers and identifying safe zones using a 'World Map' gaming theme. Includes a teacher facilitation guide and a student worksheet with rating scales.
Day 5 materials for the final 'Launch Day Protocol.' This includes a 'Game Plan' for school attendance, daily quest objectives, a reward system ('Loot Box'), and a formal 'Server Access Agreement' to solidify the commitment.
Day 4 materials focusing on coping skills. The student builds an 'Inventory' of 'Power-Ups' (breathing, grounding, sensory tools) to manage anxiety symptoms during the school day.
Day 3 materials focusing on teacher engagement. Reframes teachers as 'Server Admins' and provides 'Chat Box Macros' (scripts) for the student to use when feeling overwhelmed or stuck.