Visual slides for a 2nd-grade lesson on assertive communication. Introduces boundaries, the 'Bug and Wish' strategy, and includes specific role-play scenarios for practice.
A playful, colorful worksheet for a mindfulness activity where students record their thoughts and categorize them into 'channels' (past, future, present, or daydreams) using a retro TV theme.
A teacher guide for the Spark to Calm Quest game, providing specific "Cool Thought" examples for students to use when they land on "Spark" squares. Updated for the 40-square game board.
A printable board game where students identify and transform "Spark Thoughts" to advance toward the "Cool Center." Includes scenarios for name-calling, payback, and more. Now includes printable tokens and a die. Expanded to 40 squares for longer play.
A visual anchor chart for the classroom comparing 5 anger-fueling "Spark Thoughts" with their calming "Cool Thought" alternatives.
A visually engaging slide presentation for K-4 students identifying 5 common "Spark Thoughts" that fuel anger and their "Cool Thought" replacements.
A structured, 20-minute teacher lesson plan for teaching students to identify and transform anger-fueling thoughts into calm alternatives.
A matching worksheet where students connect specific feelings and energy states to appropriate self-regulation tools. Features a 'Master Mechanic' theme with jumbled tool pairs, clear visual icons, and a large bonus drawing section.
A student worksheet featuring a body language check, a 'Bug and Wish' writing prompt for a lunch line scenario, and a drawing space to reinforce assertive communication skills.
Four role-play scenario cards designed for 2nd graders. Each card provides a common social challenge and space for students to plan their 'Bug and Wish' assertive response.
A teacher guide for a 2nd-grade lesson on assertive communication. Includes step-by-step facilitation instructions, discussion prompts, and coaching tips for role-play activities.