A facilitator guide for the second week of the Emotion Engineers group, focusing on introducing and selecting coping strategies for emotional regulation.
A teacher guide for the Spark to Calm Quest game, providing specific "Cool Thought" examples for students to use when they land on "Spark" squares.
A printable board game where students identify and transform "Spark Thoughts" to advance toward the "Cool Center." Includes scenarios for name-calling, payback, and more. Now includes printable tokens and a die.
A visual anchor chart for the classroom comparing 5 anger-fueling "Spark Thoughts" with their calming "Cool Thought" alternatives.
A visually engaging slide presentation for K-4 students identifying 5 common "Spark Thoughts" that fuel anger and their "Cool Thought" replacements.
A structured, 20-minute teacher lesson plan for teaching students to identify and transform anger-fueling thoughts into calm alternatives.