A 30-minute SEL lesson for grades 1-4 focusing on balancing screen time with offline activities and practicing kindness in digital spaces. Students will learn to recognize their 'digital diet' and how their actions online affect others.
A 10-minute lesson focused on the connection between empathy and charity, teaching students how to identify needs and act with generosity. Includes a slide deck, worksheet, and anchor chart.
A comprehensive workshop designed to help 3rd-5th graders manage test anxiety through self-regulation and grounding techniques using a 'Command Center' metaphor.
A social-emotional learning lesson for K-2 students that uses the metaphor of a rubber band to teach cognitive flexibility, adaptability, and emotional regulation when facing changes.
A 10-minute whole-group lesson for 3rd graders focused on identifying stress as a form of energy (the "Spark") and using self-management tools like deep breathing and positive self-talk (the "Steady") to manage it.
A 10-minute mindfulness lesson using a 'Nature Expedition' theme to help 3rd graders explore their internal physical sensations and discover 'tools' for calming their minds and bodies.
A 10-minute whole group lesson using a 'Video Game/Digital' theme to teach 3rd graders how to calibrate their 'energy boost' (stress) into 'high score' focus and drive.
A lesson focused on taking ownership of mistakes through the metaphor of a 'Repair Shop'. Students will learn to move past blame and use a step-by-step process to fix their errors and learn from them.
Finalizing a grocery purchase, calculating totals, and determining change while staying under budget.
Comparing prices between two different stores to find the best deals on common household items.
Setting a budget and prioritizing items on a grocery list using estimation and decimal addition.
Introduction to reading price labels, identifying unit prices, and understanding the 'detective' work of grocery shopping.
Equips middle schoolers (6th-8th) with strategies to handle complex social dynamics and personal setbacks using realistic role-play scenarios.