Visual matching cards for an exit activity to reinforce key medication label information like dosage, timing, and warnings.
A presentation deck dedicated to long-term goal planning, focusing on the 1-year and 5-year horizons and the daily habit of self-renewal (Sharpen the Saw).
A worksheet for students to reflect on their progress and plan new long-term goals for 1-year and 5-year intervals, utilizing the "Begin with the End in Mind" principle.
A dedicated handout for students to cultivate a strong, confident self-image. Focuses on strength identification, "Hero Bio" writing, and positive self-assertions integrated with the Six Pillars of Self-Esteem.
A presentation deck for the program finale, focusing on personal growth reflection, cultivating a confident self-image, and setting 1-year and 5-year long-term goals. Includes a summary of the Notice-Name-Breathe and Know-Choose-Give frameworks.
A printable handout for students to reflect on their personal growth throughout the Level Up program and set long-term goals for their future self-image and character. Optimized with larger fonts and better writing space. Fits on one page.
A student reference handout for mastering study skills using a gamified theme. Covers Active Recall (The Save Point), Environment Design (Hardware Optimization), and includes a Cornell Note-taking practice area. Optimized for legibility and fits on one page.
A 1-page reference handout for students featuring the "Name It to Tame It" technique, the STOP-THINK-ACT model, and the Know/Choose/Give Mastery Compass for emotional regulation and intentional living.
A comprehensive 8-page student workbook (Quest Log) integrated with Sean Covey's 7 Habits and Nathaniel Branden's Six Pillars of Self-Esteem. Includes clues and scaffolding (word banks, examples) to help students identify answers for self-awareness, resilience, and time management. All placeholders removed from work areas.
A comprehensive set of 12 printable role-play cards for students to practice life skills. Includes explicit integration of the Six Pillars of Self-Esteem and the Notice-Name-Breathe method, with added scaffolding "CLUES" to guide students toward the intended answers.
An updated high-energy presentation deck for the Level Up program, now featuring Sean Covey's 7 Habits, Nathaniel Branden's Six Pillars of Self-Esteem, real-world trigger examples, and an integrated role-play scenario.
A high-level 1-page overview of the Level Up program, now integrated with Sean Covey's 7 Habits of Highly Effective Teens and Nathaniel Branden's Six Pillars of Self-Esteem for youth aged 9-18.
A detailed facilitator script for the Level Up Life Skills program, integrated with Sean Covey's 7 Habits, Branden's Six Pillars, and the Know/Choose/Give EQ model. Includes actual role-play scenario text and the "Notice-Name-Breathe" reset method.
A vibrant, high-energy presentation deck for the Level Up Life Skills program, featuring a tech/gaming theme with slides on growth mindset, time management, and communication.
A collection of 8 role-play scenarios on individual cards designed for students to practice life skills like growth mindset, communication, and conflict resolution. Includes age-appropriate scenarios for youth 9-18.
A detailed facilitator script for the Level Up Life Skills program, providing word-for-word introductions, activity guides, and age-specific prompts for youth ages 9-18.
A 4-week, 8-session curriculum outline for the Level Up Life Skills program, detailing core concepts, activities, and outcomes for students aged 9-18.
A polished, two-page teacher's guide with fixed page breaks, higher text contrast for time-stamps, and a structured debriefing section.
A compact, single-page somatic tracking worksheet with expanded handwriting areas and a streamlined layout.
An instructional slide deck for teaching somatic tracking basics, covering the neurobiology of physical sensations and the step-by-step process of mindful observation.
3rd Grade slide deck focused on 'Navigation Hazards.' Reinforces the 'Focus Filter' concept and introduces the 'Focus Shield' group task.
A professional team-based 'Agency Contract' for High School. Encourages collaborative goal setting and peer accountability protocols for device use in projects. Revised for single-page layout, better contrast for footer text, and corrected signature alignment.
High-impact professional slide deck for High School. Reframes device habits as 'Agency' rather than 'Compliance' and connects the AUP to career readiness and personal branding. Removed flight metaphors. Revised for better layout, icon rendering, and increased visibility.