Students review a set of social stories and critique them based on the criteria learned (clarity, balance of sentence types). They select the most effective story for a given scenario and justify their choice.
A sensory-based regulation system lesson designed to establish quick, silent coping zones in classrooms during high-energy periods, facilitating collaboration between teachers and behavior interventionists.
Teaches students to distinguish between essential items (needs) and non-essential items (wants), and guides them through making simple purchases within a fixed budget.
Students practice making simple exact transactions up to five dollars, simulating visual school store scenarios to build independent living skills.
Introduces the Next-Dollar Up strategy, teaching students with cognitive and learning disabilities how to determine how many one-dollar bills to pay for items with decimal prices.
Focuses on recognizing physical coins and bills, matching them to their numeric values, and sorting money in physical or visual formats for students with significant cognitive disabilities.
An interactive, game-based transition unit for middle school students with low cognitive needs. It teaches essential routines, social-emotional skills, and support systems through guided scenario-based choices.
A highly scaffolded lesson on finding the mean, median, mode, and range using small, single-digit datasets (3-5 numbers) designed specifically for students with IEP accommodations.
A comprehensive Wilson Step 6.2 lesson focusing on 3-syllable closed words, themed around the Boston Red Sox. Includes a slide deck, scooping worksheets, word cards, and a teacher guide with comprehension questions.
An evidence-based training program targeting letter reversals in upper elementary students, incorporating Trace-Copy-Cover-Closed and spatial-motor anchors.
A gamified behavior tracking and support system designed to structure unstructured school times like recess, lunch, and snack. It includes a weekly AM/PM point-tracking chart and a goal-setting setup guide to promote positive peer interactions, safe play, and self-regulation.
A special education lesson designed to teach students with low cognitive abilities how to estimate and understand task durations (quick vs. long tasks) using highly visual, interactive, and structured activities.
A highly visual, color-coded math lesson introducing mean, median, mode, and range to IEP students using adorable pet shelter statistics. Highly structured layout with minimal text density and supportive visual cues.
A structured, visual-first conversational game designed for speech therapists, special education teachers, and paraprofessionals to support low-cognitive students with Autism Spectrum Disorder (ASD). The lesson uses a concrete train-track motif to scaffold three essential conversational skills: sharing matching interests, relating to topics, and extending dialogue.
A 5-day summer occupational therapy program for 4th and 5th graders themed around a 'Secret Agent Academy'. It focuses on fine motor precision, finger dexterity, pencil control, and handwriting alignment through highly engaging, covert missions.
A modified, highly visual math lesson on Mean, Median, Mode, and Range tailored for IEP students. Features visual anchor charts with picture symbols, step-by-step color-coded graphic organizers, task cards with hands-on counting counters, and highly scaffolded worksheets.
A detailed literary exploration of Chapters 6-10 of Natalie Babbitt's Tuck Everlasting. Students analyze Winnie's reactions to the Tucks' messy, timeless lifestyle compared to her own orderly home, focusing on her growing internal choices and the concept of living outside the wheel of life.
A literary investigation of the prologue through chapter 5 of Natalie Babbitt's Tuck Everlasting. Students explore setting contrasts and the mysterious meeting between Winnie and Jesse, while teachers leverage structured scaffolds and checks for understanding.
Session 8 synthesizes the 8-week journey. The student compiles their logs into a personalized confidence guide and celebrates their testing achievements.
Session 7 explores more complex decisions under pressure, teaching the student how to weigh risks and rewards using a simple visual rating tool.
Session 6 addresses social interactions. The student learns low-demand social scripts and structured visual recipes for peer connection.
Session 5 covers processing unexpected outcomes. The student learns to analyze results without self-blame, using a structured "trail debugging" framework.
Session 4 focuses on gradually expanding the comfortable operating zone by setting up and running tiny, controlled trials in a safe environment, mapping Core, Stretch, and Storm zones.
Session 3 introduces structured decision-making. The student learns to map decisions into binary "trail forks," reducing cognitive overload and paralysis.
Session 2 re-frames the fear of trying new things. The student learns to treat new activities as low-stakes "scouting runs" where mistakes are just "terrain map data."