Geometry Dash Board Game
Rhythm Run v1.0 Classroom Edition
GEOMETRY DASH: THE TABLETOP RUN
Level Difficulty
Insane Demon
Attempt Goal: 100%
Start: Tile 01
Roll 1d6 & navigate hazards
Finish: Tile 30 (100% Complete)
Each Player: 3 Attempts
01 START
DROP IN
Safe Launch Pad
02
FLAT RUN
Smooth tempo
03
SPIKE HAZARD
Roll 3+ or Crash!
04
YELLOW PAD
Spring forward +2
05
SECRET COIN
+1 Bonus Star Coin
06
SPEED BOOST
Turn corner down
12
ORB CHAIN
Next roll: +1
11
TRIAL CARD
Draw 1 Challenge
10
DOUBLE SPIKE
Roll 4+ or Crash!
09
REST PLATFORM
Safe landing zone
08
CHECKPOINT
Respawn here on crash
07
GRAVITY PORTAL
Invert: Run on ceiling!
13
SHIP PORTAL
Fly mode: Glide 2 tiles
14
NEON TUNNEL
Tight clearance
15
TRIPLE SPIKE!
Roll 5+ or Crash!
16
SECRET COIN
+1 Bonus Star Coin
17
PURPLE RING
Small leap +1
18
HALF-WAY (50%)
Speed picks up!
24
TRIAL CARD
Draw 1 Challenge
23
CHECKPOINT 2
Late-game safe zone
22
SAW BLADE
Roll 4+ or Crash!
21
WAVE SECTION
Must roll EVEN #
20
STEP PILLARS
Steady jump
19
3X SPEED ZONE
Next roll +2 moves
25
YELLOW PAD
Spring forward +2
26
CEILING SPIKES
Roll 4+ or Crash!
27
SECRET COIN
+1 Bonus Star Coin
28
FINAL TRIAL
Draw 1 Challenge
29
FINAL 98% CHOKE
Roll 5+ or Respawn!
30
100% COMPLETE
LEVEL VERIFIED!
Track Mechanics Key
Spike Tiles: Roll equal/higher than requirement or lose 1 Attempt and respawn.
Jump Pads: Instantly boost forward +2 extra tiles.
Checkpoints: If you crash later on the track, restart from this tile.
Trial Cards: Draw 1 card from Page 3 and solve to survive or boost!
Player Handbook & Equipment
HOW TO PLAY & PRINTABLE PIECES
Players: 2 - 4
Ages 8+ | 15-25 Mins
Core Gameplay Loop
- Setup: Cut out your Player Cube below. Place it on Tile 01 (Start). Give each player 3 Attempt Tokens and 0 Secret Coins.
- Turn Order: Roll 1 standard die (or use the printable spinner). Highest roll goes first. Play moves clockwise.
- Movement: On your turn, roll a standard 6-sided die (1-6) and advance your cube that many tiles forward.
- Hazard Encounter: When landing on a hazard tile (Spike, Saw Blade, Wave), roll the die to attempt the jump requirement listed on that tile.
- Crashing: If you fail a hazard roll, your cube crashes! Discard 1 Attempt Token and move your cube back to your last unlocked Checkpoint (or Tile 01 if none reached).
Winning & Pro Mechanics
Victory Condition: The first player to reach Tile 30 (100%) with at least 1 Attempt remaining wins the run!
Secret Coin Scoring: In a tie or multi-round tournament, each collected Secret Coin adds +5 bonus points to your final standing.
Game Over: If you lose all 3 Attempt Tokens, you are disqualified from the current round unless a teammate solves a Geometry Trial to revive you!
Gravity & Ship Portals: Portals grant special movement bonuses or bypass upcoming hazards without taking rolls!
Cut-Out Player Cubes & Attempt Tokens
Carefully cut along dashed lines for each piece
THE SPRINT
Player 1
CYCLOPS
Player 2
ROBO-VISOR
Player 3
FIRE BEAST
Player 4
Cut-Out Life Tokens (3 Attempts Each) & Coins
No Dice? Quick Pencil & Paperclip Spinner
Hold a pencil point through a paperclip centered on this circle and flick the paperclip to spin 1-6!
1 2 3 4 5 6
Action Deck & Hazard Trials
GEOMETRY DASH TRIAL CARDS
12 Printable Game Cards
Cut & Shuffle
When a player lands on a Trial Card tile (11, 24, 28) or wants to dodge a crash, draw 1 card from this deck and read aloud!
GEOMETRY TRIAL
Acute Angle Hop
Question: An acute angle measures less than how many degrees?
Answer: 90°
Reward: Advance +2 tiles!
RHYTHM BOOST
Yellow Jump Ring
You hit a mid-air yellow orb with perfect rhythm! Spring high above the track hazards.
Instant Effect:
Advance +3 tiles immediately!
GEOMETRY TRIAL
Cube Face Count
Question: How many square faces does a 3D geometric cube have?
Answer: 6 faces
Reward: Regain 1 lost Attempt!
PRACTICE MODE
Green Diamond Flag
You deployed a practice mode diamond checkpoint right under your feet!
Instant Effect:
Set your respawn on your current tile.
GEOMETRY TRIAL
Parallel Line Dash
Question: True or False: Do parallel lines ever cross or intersect?
Answer: False (Never cross)
Reward: Ignore your next crash!
PORTAL SHIFT
Gravity Inversion
A blue portal flips your gravitational axis! All ground spikes are now harmless for 1 turn.
Duration: 1 Turn
Bypass all floor hazard rolls.
GEOMETRY TRIAL
Perimeter Vault
Question: What is the perimeter of a square tile with side length of 4 units?
Answer: 16 units (4 × 4)
Reward: Leap +4 tiles forward!
SPEED BOOST
2X Speed Portal
The tempo doubles! Adrenaline rushes as your cube streaks forward with turbo power.
On Next Turn:
Roll die TWICE and add sum!
GEOMETRY TRIAL
Polygon Identification
Question: How many sides does a regular hexagon have?
Answer: 6 sides
Reward: Steal 1 Secret Coin!
VEHICLE MODE
Rocket Ship Flight
Rocket thrusters ignite! Glide smoothly in mid-air over obstacles for your entire next move.
Active Effect:
Glide over the next 2 hazard tiles.
GEOMETRY TRIAL
Symmetry Mirror
Question: How many lines of symmetry does a standard circle possess?
Answer: Infinite lines
Reward: Swap places with rival!
JACKPOT BONUS
Secret Coin Vault
Hidden passage discovered! You collected the elusive third user coin of the level!
Instant Bonus:
+1 Secret Coin & Safe Leap +2.
Geometry Dash: The Tabletop Run © Classroom Math & Rhythm Game Cut along dashed borders • Suitable for card sleeves or laminating