A comprehensive suite of universal tools designed to provide secondary SPED students with equitable access to any grade-level novel through scaffolded annotation, structured writing, and executive function supports.
A comprehensive set of modified money skill resources focusing on coin/bill identification, same-denomination addition, price matching, and simple change making with visual prompts.
A set of visual supports themed around 'Mission Control' to help a kindergarten student stay in their work area during centers, directly supporting IEP goals for task engagement.
A comprehensive set of tools to help kindergarten students stay in their designated work area for 10 minutes, using a 'Mission Control' space theme to make the goal engaging and visual.
A comprehensive behavior management system designed for elementary students to build self-regulation skills. This kit includes a daily tracking chart focused on 'Cool Voices' and 'Safe Hands', a customizable reward menu, and a guide for educators to implement the system with consistency and positive reinforcement.
A comprehensive set of data collection tools designed for tracking IEP behavior frequency, duration, and academic accuracy, including a synthesis log for weekly reporting.
Combines addition, multiplication, and a simplified sales tax calculation for a realistic 'Big Spender' shopping experience.
Introduces multiplication for buying multiple items and division for sharing costs among friends in a 'Party Planner' context.
Focuses on adding and subtracting prices and calculating change from a $20 bill using a visual 'Snack Shop' theme.
A visual discrimination and memory game featuring colorful pony characters to help young learners practice matching identical pictures.
This lesson focuses on the specific transition from preferred art activities to non-preferred learning tasks, providing strategies for emotional regulation and physical safety.
A comprehensive 5-week intervention for high school English Learners focusing on decoding through nonsense word fluency, specifically designed for students with limited or interrupted formal education.
A technical guide and corrected codebase for creating switch-accessible mystery games for visually impaired students. Includes the fixed Python script and an explanation of common pitfalls in accessibility programming.
A collection of resources to help a student manage big emotions through a social story, behavior sorting activity, and portable visual supports for self-regulation.