A deep dive into the Blue Zone using Ice World characters. Focuses on 'slow' feelings like tired, sad, or bored, and introduces the 'Blue Mushroom' strategy for energy.
An interactive session where students learn to distinguish between honest and dishonest choices through a board game, scenario sorting, and role-play.
High schoolers align their device habits with professional workplace standards, focusing on agency and self-regulation.
Eighth graders develop peer accountability allies and set community standards for focused digital collaborative work.
Seventh graders explore the difference between compliance and agency, evaluating how their digital navigation builds their personal brand.
Sixth graders analyze the attention economy and map out personal accountability safe-zones for any classroom environment.
Fifth graders model digital leadership by sharing navigation strategies and mentoring peers in responsible device use.
Fourth graders master the art of switching between digital tasks efficiently using the '3-2-1 Switch' protocol.