A set of 4 portable strategy cards for students to use when they feel 'stuck' in a loop, including grounding, breathing, and physical reset techniques.
A weekly progress log for task initiation, revised for improved layout, writing spaces, page flow, and accessibility. Final version.
Printable desk checklists and visual prompts for task initiation, revised for improved reading flow, larger font sizes, and single-page layout.
An archival-themed slide deck for task initiation, revised for improved contrast and visual polish. Final pass.
A history-themed teacher guide for a task initiation intervention, featuring a 4-week 'Expedition Plan' and specialized strategies like the 'Discovery Protocol'. Revised for improved contrast and page flow.
A weekly progress log for task initiation, revised for improved layout, writing spaces, and page flow.
Printable desk checklists and visual prompts for task initiation, revised for improved reading flow and visual clarity.
An archival-themed slide deck for task initiation, revised for improved contrast and visual polish.
A weekly master log for synthesizing behavior and academic data across 6 IEP goals. Revised to fit all goals and narrative sections on a single page with improved text contrast.
An academic performance tracking document for recording trial-by-trial accuracy percentages and prompt levels. Revised to integrate prompt codes and fit on a single page.
A professional behavior tracking document for recording frequency tallies and duration data for a specific IEP goal. Revised for strict single-page printability and clear handwriting areas.
The final student worksheet featuring increased difficulty with multi-item multiplication, addition of a $2.00 sales tax, and subtraction for change from $40.00. Renames "Homework" to "Exit Ticket" and adds a "Final Boss Challenge". Fixes page breaks and identifying fields. Darkens handwriting lines for accessibility. Fixes Step 2 height and label overlap.
High-contrast instructional slides for the final lesson, breaking down the three-step process of calculating subtotals, adding a flat $1.00 tax, and finding change.
A teacher's guide for the final lesson, introducing 4-step calculations including multi-item multiplication and $2.00 sales tax. Consolidated to fit on a single page. Updated for Exit Ticket and Boss Challenge.
A two-page student worksheet for Lesson 2 featuring increased difficulty with multi-item multiplication and decimal division. Includes large, scaffolded workspaces, 5 class problems, a Boss Challenge, and a 2-question Exit Ticket. Fixes page spillover and adds currency icons. Fixes writable backgrounds and font sizes.
Visual instructional slides for Lesson 2, demonstrating multiplication and division of money using party planning examples like buying pizzas and sharing the cost of a cake. Adds currency icons and workspace for annotations.
A teacher's guide for Lesson 2 focusing on multi-set multiplication and decimal division. Consolidated to fit on a single page with updated vocabulary. Updated for Exit Ticket and Boss Challenge.
A two-page student worksheet for Lesson 1 with 5 class problems, a Boss Challenge, and a 2-question Exit Ticket. Features increased difficulty and renamed "Homework" to "Exit Ticket". Fixes page breaks and includes tax introduction. Fixes spillover to Page 3.
Engaging visual slides for Lesson 1, presenting a Snack Shop theme with clear, step-by-step math modeling for adding prices and finding change from $20.00. Fixes orphan on Slide 5 and adds currency icons.
A comprehensive teacher's guide for Lesson 1, featuring instructional steps for 3-item addition and multi-step change-making. Consolidated to fit on a single page. Updated for Exit Ticket and Boss Challenge.
A teacher-facing resource outlining the best practices for timing, feedback, and thread safety when developing switch-accessible games for visually impaired students.
The fully corrected Python source code for the Nancy Drew Mystery Game, featuring a robust SpeechManager class and improved transition timing for switch accessibility.
An explanation of why the original Nancy Drew mystery game code was failing to read menu options and a summary of the technical fixes required for reliable switch accessibility.
A comprehensive facilitation guide for teachers to lead discussions on the IEP stigma. It includes critical discussion prompts, teaching notes on the specific figures (like Maya Angelou and Daymond John), and a 'stigma-busting' vocabulary guide to reframe behavioral challenges as strengths.
A reflective worksheet for students to process the 'Mind over Myths' presentation. It includes space to connect with famous figures, reframe behavioral labels into positive superpowers, and identify their own unique strengths.
A bold, modern slide deck dismantling the 'IEP = not smart' stigma by showcasing successful African Americans like Whoopi Goldberg, Maya Angelou, and Daymond John. It reframes emotional dysregulation and learning differences as unique ways of processing rather than deficits in intelligence.
Teacher guide for the Level 4 analyst worksheet. Provides specific definitions for advanced terminology (Sovereignty, Autonomy, Mercantilism), expected student response summaries, and talking points for perspective analysis. Content is optimized for single-page printing.
A Level 4 analyst worksheet for students who can handle higher cognitive complexity. Features comparative analysis of mercantilism vs. free trade and monarchy vs. sovereignty, along with a multi-perspective writing prompt. Consolidates content to one page.
Teacher guide for the multi-level Revolution Sorting Activity. Includes answer keys for both Basic (Level 1.5) and Categorical (Level 2.5) sorts, along with instructional tips and verbal cues. Content is optimized for single-page printing.
A multi-level sorting activity for IEP students. Features Level 1.5 (Basic "Old vs New" sort) and Level 2.5 (Categorical "Political vs Economic" sort). Includes neutral-colored cut-and-paste cards with icons to ensure focus on historical concepts over color-matching.