Worksheet for participants to identify their chosen coping skills, plan for specific anxious situations, and practice reframing negative thoughts into positive affirmations.
A themed adult vocational handout designed as a 'Transition Map' for adults with IDD. Reframes job coaching and vocational services as 'Sidekicks' and 'Self-Advocacy Power-Ups'. Includes a definition of an adult job coach, a circling activity for workplace success, and a self-advocacy commitment checklist. Designed for post-school adult programs. Optimized for a single page.
Adult-themed vocational exit tickets for transition programs. Reframes the student as a 'Hero' finishing a level of training. Questions focus on the role of a job coach (Sidekick) and identifying workplace soft skills (Working with Others). Includes emoji-based self-reflection for adult confidence tracking. Optimized for 2-per-page printing.
A facilitator guide for adult transition programs serving individuals with IDD. Incorporates research on the 70-80% unemployment rate to provide mission-critical context for educators. Outlines a 90-minute gaming-themed agenda focused on OVR, vocational planning, and adult self-advocacy. Designed to help facilitators transition from 'School Mode' to 'Adult Success Mode'.
A themed adult vocational handout designed as a 'Transition Map' for adults with IDD. Reframes job coaching and vocational services as 'Sidekicks' and 'Self-Advocacy Power-Ups'. Includes a definition of an adult job coach, a circling activity for workplace success, and a self-advocacy commitment checklist. Designed for post-school adult programs.
A video-game themed slide deck for adults with IDD in transition programs. Reframes adult services (OVR, vocational programs) and job coaching as 'Sidekicks' and 'Quest Tools' to help the user achieve independence. Uses bold, high-contrast gaming visuals and simple, empowering language appropriate for a post-school audience.
A teacher-facing resource outlining the best practices for timing, feedback, and thread safety when developing switch-accessible games for visually impaired students.
The fully corrected Python source code for the Nancy Drew Mystery Game, featuring a robust SpeechManager class and improved transition timing for switch accessibility.
An explanation of why the original Nancy Drew mystery game code was failing to read menu options and a summary of the technical fixes required for reliable switch accessibility.
A condensed one-page professional guide for school IEP and CST teams outlining the 5-step process for transitioning students to a less restrictive environment, optimized for single-page printing with Uncommon Schools branding.
A writing practice worksheet for IEP students featuring word tracing, sentence completion with a word bank, and a drawing/labeling activity.
A comprehensive teacher's guide including instructional strategies, an answer key, and IEP goal alignment for the Hercules and the Minotaur lesson.
A visual comprehension worksheet featuring multiple-choice questions, writing prompts, and evidence-based true/false tasks for students with IEPs.
A simplified, symbol-supported reading passage about Hercules and the Minotaur designed for early readers and students with IEPs.
A graphic organizer for story elements (Characters, Setting, Problem, Solution) adapted for IEP students with large writing areas, visual icons, and a space for drawing.
Answer key for the expanded 8-question Labyrinth Legend Quiz.
An expanded 8-question multiple choice quiz for the Labyrinth Legend story. Designed for IEP students with large text, visual icons for each answer choice, and simplified language across two pages.
A symbol-supported reading passage about Theseus and the Minotaur, written at a 1st-2nd grade level. It includes simplified sentences and visual icons directly integrated into the text to support decoding for students with IEPs.
A group activity worksheet for students to record facts from the video and social stories. The layout matches across both sections with simple language and dedicated skill check-off areas. Optimized for a single-page layout.
A teacher-facing instructional guide detailing the LAMP motor plan for the word 'big' and providing research-based strategies for AAC instruction. Includes tips for aided language input and sensory integration.
A writing and drawing sheet that encourages students to use the word 'big' in a sentence. Features high-contrast primary writing lines and a large drawing area.
A file folder matching game where students place large jungle items into their appropriate habitats. Includes LAMP visual sequences for reinforcement.
A comprehensive tracing worksheet designed for both large motor and fine motor practice. Includes high-contrast tracing guides on primary writing lines.
A cut and paste sorting activity where students categorize various objects into 'BIG' and 'Small' boxes. Labels are neutral to ensure students sort by visual size.
A repetitive core word reader featuring large jungle elements to reinforce the word 'big' in simple sentences. Includes LAMP visual cues for reinforcement.
An introductory slide deck for the core word 'big', using high-contrast visuals and LAMP-specific motor planning guides. Includes interactive 'point and identify' slides with identical styling to prevent cues.
A fun, video-game themed exit ticket for post-lesson assessment. Includes two tickets per page with a clear cut line. Questions focus on the job coach role ('Sidekick') and identifying 'Soft Skills' (simplified as talking to people). Uses a 'Next Level' emoji-based self-reflection section to gauge student confidence. Optimized for 1-page printing with enlarged selection areas.
A comprehensive teacher's guide for the 'Career Quest' lesson. Incorporates advocacy-based data on disability unemployment to provide context for educators. Includes a 90-minute agenda with gaming-themed phases, facilitator tips on soft skills and self-advocacy, and guidance on how to help students advocate for job coaches in their IEPs. designed for Grade 1-2 instructional levels.
A themed participant handout designed as a 'Quest Map' for students at a Grade 1-2 reading level. Includes simple explanations of a job coach's role, a 'Skill Scan' circling activity focused on vocational skills (soft skills, motivation, task learning), and a self-advocacy checklist. Provides a clear, low-barrier way for students to engage with their transition plan. Optimized for a single page.
An engaging, video-game themed slide deck for students at a Grade 1-2 reading level. Introduces the role of a job coach as a 'sidekick' who helps with tasks, soft skills, and self-advocacy. Explains the 'Quest Map' (IEP/transition planning) and 'Skill Scans' (vocational assessments) using fun, colorful gaming visuals.
A facilitator's script for reading social scenes to students, including key facts to check for recall. Updated with 6 distinct social scenarios and key details for retention checks. Updated to reflect the 'Active Listening' sequence title and simplified language.
A single-slide visual resource containing an embedded YouTube listening test video and instructions for the 'Tune In' challenge. Updated to reflect the sequence title and include instructions.
A refined teacher guide with a consolidated pacing guide, detailed answer keys including question context, and optimized page flow. Updated to reflect the 'Active Listening Tune In' sequence title and simplified language.
A simplified master answer key for the 7-sector 'Types of Jobs' activity. Provides quick visual references for facilitators to check student work.
A fourth set of printable mail items for sorting practice, including recruitment searches, delivery failures, security audits, and handbook updates.
A retail-themed word search worksheet featuring 8 key vocabulary words (Store, Customer, Manager, Safety, Help, Work, Smile, Sale) in a 10x8 grid.