An introductory slide deck explaining the biological parts of the brain (Amygdala, PFC, Hippocampus, Brain Stem) and linking them to emotional and smart responses.
A teacher-facing master list template to record student cafeteria codes, using the same color-coded position system for consistency across all classroom resources. Optimized to fit 25 students on a single page with row numbers.
A set of 4 practice strips for students to learn their lunch numbers. Each strip includes color-coded writing boxes and a practice keypad for tactile reinforcement. Designed to fit on a single page.
A set of 4 visual desk reference cards featuring color-coded boxes for each digit of a 4-digit cafeteria number and a keypad guide for students to circle their numbers. Cards are sized to fill a standard 8.5x11 sheet.
A printable companion worksheet for the Ripple Effect lesson. Includes fill-in-the-blank notes and a creative reflection map, optimized for a two-page layout without orphaned sections.
A visually engaging presentation using an ocean metaphor to teach students about the impact of their behaviors and words on others. Optimized for standard print-outs with explicit page breaks and high-contrast visuals.
A simple, visual worksheet for PK-2nd grade students to reinforce the 'Stop-Think-Act' strategy. Includes a traffic light for coloring, a 'Peace Maker' plan selection, and a drawing area for reflection.
A comprehensive facilitator's guide for teachers to deliver a 20-25 minute guidance lesson on conflict resolution. Includes a clear pacing guide, scripting suggestions, and discussion questions for the PK-2nd grade level.
An interactive slide deck for PK-2nd grade students teaching the 'Stop-Think-Act' conflict resolution strategy using a traffic light metaphor. Includes scenarios for group discussion and bright, age-appropriate visuals.
An exit ticket for students to reflect on a personal worry and apply one of the CBT tools (Fact-Check, Kind Voice, or Brave Step) they learned during the mission.
A printable board game kit for students, including a game board through "Thought City" and scenario/tool cards that help students practice CBT techniques.