Power Dash Slides Arcade Level 1: Fact Fluency
Player Mode: 2-Player Co-Op
Math Quest Arcade
Fact Power Dash
Unlock mental math power-ups, master fast fact combos, and conquer the Token Toss arena!
Doubles Boost
6 + 6 = 12
Make-Ten Beam
7 + 3 = 10
Fact Family Flip
10 - 4 = 6
Arcade Power-Ups: Mental Math Strategies
Strategy Deck
Doubles Rocket
Twin numbers team up for double speed!
5 + 5 = 10
7 + 7 = 14
Near-Doubles Spark
Double the smaller, then add 1 more!
5 + 6 = 10 + 1 = 11
8 + 9 = 16 + 1 = 17
Ten-Friend Magnet
Snap numbers together to build a strong ten!
8 + 2 = 10
10 - 3 = 7
💡 Pro Gamer Tip: If you know addition, you already know subtraction! (e.g. 10 - 7 = 3 because 7 + 3 = 10)
Lightning Sprint: Partner Call-and-Response!
60-Second Challenge
Partner A Calls
6 + 6 → "12!"
8 + 2 → "10!"
9 - 5 → "4!"
Partner B Calls
7 + 8 → "15!"
10 - 6 → "4!"
4 + 4 + 1 → "9!"
🎮 Rule: High-five your partner every time you both solve three facts in a row!
Game Rules: Token Toss Board Arena
How to Play
1
Roll & Add
Roll two dice. Add them using your mental math power-ups (Doubles, Make-Ten).
Roll 4 and 5 ➜ 9!
2
Claim or Bump
Place your token on your sum. If your partner is already there, you BUMP them off!
Two tokens locks a spot!
3
Power Cards
Land on a Star space to draw a Power-Up card for bonus subtraction moves!
Win: First to 4 locked spots!
🎯 Ready to roll? Grab your gameboard, 2 dice, and 10 colored counters!
Good Sportsmanship Bonus: +10 XP
Post-Game Debrief: Master Strategist Talk
Level 1 Complete
Strategy Question 1
"When you rolled two numbers that were close (like 6 and 7), what mental math trick helped you add faster?"
Strategy Question 2
"How did knowing your Ten-Friends help you figure out subtraction power-ups?"
🌟 Tomorrow's Quest: Story Quest Arena! 🌟
Get ready to take your math powers into real-world video game quests!
Token Toss Game Math Quest Arcade • Level 1 Partner Game
Token Toss Board Game
Player 1:
Player 2:
Rules 1. Roll 2 dice. 2. Add the numbers. 3. Cover that sum!
⚡ Bump single tokens! 🔒 2 tokens LOCKS a spot!
Double 1
2
1 + 1
Combo
3
1 + 2
Double 2
4
2 + 2
Near Double
5
2 + 3 / 1 + 4
Double 3
6
3 + 3 / 2 + 4
Lucky 7
7
3 + 4 / 2 + 5
Double 4
8
4 + 4 / 3 + 5
Near Ten
9
4 + 5 / 3 + 6
Super 10
10
5 + 5 / 4 + 6
High Roller
11
5 + 6
Double 6
12
6 + 6
Power Star
ANY
Draw Card or Pick Sum
First-Grade Mental Math Power Bar
Doubles: 1+1=2, 2+2=4, 3+3=6, 4+4=8, 5+5=10, 6+6=12
Make 10: 9+1, 8+2, 7+3, 6+4, 5+5 make a full ten!
Sub-Flip: If 8 + 2 = 10, then 10 - 2 = 8 and 10 - 8 = 2!
Win Condition: First player to lock 4 zones or cover the most spots wins!
Level 1 Complete: +50 XP
Arcade Deck • Cutout Cards & Scorecard
Power Dash Action Cards & Quest Log
Cut cards along dashed lines ✂️
Power Cards (Shuffle and place face down)
POWER CARD
Doubles Turbo
Roll 1 die. Double it instantly and place your token on that sum!
Example: Roll 5 ➜ Go to 10!
POWER CARD
Ten Snatcher
Roll 1 die. Subtract it from 10. Place a token on the answer!
Example: Roll 4 ➜ 10 - 4 = 6!
POWER CARD
Lockdown Shield
Place a second counter on any space you currently occupy to lock it!
Safe from enemy bumps!
POWER CARD
Plus-One Spark
Add +1 to your current roll. Move your token to that higher sum!
Near Doubles power!
POWER CARD
Minus-One Zap
Subtract 1 from your current roll. Slide down to that sum!
Example: 8 - 1 = 7!
POWER CARD
Glitch Swap
Power Dash Teacher Guide Math Quest Arcade • Educator Guide
Fact Power Dash Teacher Guide
Day 1 of 3 • Fact Fluency
Enrichment Focus & Standards
Strengthen addition and subtraction fluency within 12 and up to 20 (CCSS 1.OA.C.6). Emphasize mental math strategies (doubles, near doubles, make-ten, inverse relationships) beyond mechanical counting on fingers.
Pacing: 60 Min
Warm-Up:10 min
Rules & Demo:10 min
Partner Arena:25 min
Debrief:15 min
Station Materials Checklist (Per Partner Pair)
1 copy of Token Toss Board Game (Page 1)
2 standard 6-sided dot dice (or ten-sided for extension)
1 set of Power Dash Action Cards (cut from Page 2)
20 colored counters (10 red, 10 yellow or two colors)
Step-by-Step Lesson Sequence
Phase 1: Lightning Mental Math Sprint (10 mins) Whole Class & Pairs
Project Power Dash Slides (Slides 1-3). Model the partner call-and-response routine. Partner A reads an addition fact aloud; Partner B responds in under 3 seconds using mental math power-ups (Doubles or Make-Ten), then switch. Praise students who explain how they saw the number instantly.
Phase 2: Arena Mechanics & Fishbowl Demo (10 mins) Teacher Modeling
Invite one student to the front to model a live round of Token Toss . Highlight key strategic rules: "bumping" a single token versus "locking" a space with two tokens of your own color. Demonstrate drawing a Power Card when landing on the Power Star space and solving the subtraction inverse.
Phase 3: Active Partner Play & Fact Logging (25 mins) Cooperative Gameplay
Pairs play 2 to 3 rounds. Circulate to prompt reasoning: "You rolled a 5 and a 6. Can you use 5 + 5 to help you find 5 + 6?" Remind students to record four solved equations on their Page 2 Quest Log.
Facilitation Tip: Encourage students to vocalize their power-ups aloud before placing tokens.
Level 1 of 3
Differentiation & Strategic Discourse
Assessment & Reflection Guide
Targeted Tiered Adjustments
Support: Tactile Visualizers
Provide a physical double-ten-frame and two-color counters alongside the game board. When students roll numbers that sum over 10 (e.g. 6 and 5), have them fill one ten-frame first to see 10 + 1 = 11 concretely.
Prompt: "How many more to fill your first frame of 10?"
Enrichment: High-Roller Mode
3-Dice Challenge: Players roll 3 dice, choose any two to add, and subtract the third! Or play : add the two dice and calculate how many more are needed to reach 20.
Story Quest Slides Arcade Level 2: Story Problem Quests
Mode: Math Detective Duo
Math Quest Arcade
Story Quest Arena
Decode the clues, build part-part-whole models, and solve real-world math adventures across three wild game worlds!
Cosmic Carnival
Ticket Add & Subtract
Dino Diner
Comparison Riddles
Pixel Pet Shop
Missing-Number Puzzles
The Detective Blueprint: 3 Steps to Crack Stories
Strategy Guide
1
Picture the Story
Close your eyes. What is happening? Are items joining together or flying away?
"Joining or Leaving?"
2
Bar Model / Part-Whole
Draw the parts and the whole! Do we know the total, or are we looking for a missing part?
[ Part ] + [ Part ] = [ Whole ]
3
Equation & Check
Write the number sentence with labels. Does your answer make real-world sense?
8 + 5 = 13 carnival tickets!
🔍 Remember: Never just grab two numbers and guess! Always tell the story first.
World 1: Cosmic Carnival Mystery
Class Warm-Up Quest
"Captain Nova had 14 space tokens . She spent 6 tokens on the Lunar Rollercoaster. Then her alien co-pilot gave her 5 bonus tokens . How many tokens does Captain Nova have now?"
Step 1: The Rollercoaster Ride
14 - 6 = 8 tokens
Strategy: Ten-friend split (14 - 4 = 10, 10 - 2 = 8)
Step 2: Alien Bonus Gift
8 + 5 = 13 tokens!
Strategy: Make-ten hop (8 + 2 = 10, 10 + 3 = 13)
✨ Two-Step Wonder: Break big stories into mini-adventures!
+25 Quest Points
World 2: Dino Diner Comparison Battle
Comparison Models
"Rex the T-Rex devoured 12 prehistoric burgers . Pip the Baby Raptor ate 7 burgers . How many more burgers did Rex eat than Pip?"
Rex:
12 Burgers
Pip:
7 Burgers
Difference: ?
Equation: 12 - 7 = 5 more burgers! (or 7 + 5 = 12)
Comparison = Subtraction!
🦖 Secret: Whenever you hear "How many more?" or "How many fewer?", compare the two bars!
Your Mission: Open the Quest Log Booklet!
Partner Quest Mode
Partner Teamwork Rules
Story Quest Log Math Quest Arcade • Level 2 Detective Booklet
Story Quest Log • Part 1
Detective:
Date:
🧭 Strategy Checklist: 1. Read & Picture • 2. Sketch or Bar Model • 3. Write Equation with Unit Zone 1 & Zone 2
Quest 1: Cosmic Carnival • Alien Ring Toss
Addition Quest
Zog tossed 8 rings onto Saturn's moons. Captain Nova tossed 7 rings . How many rings did they land on the moons altogether?
Part-Whole Sketch / Ten-Frames
Number Sentence & Solution
Equation:
Answer: rings
Quest 2: Cosmic Carnival • Star Ticket Drop
Vault Digit #1
Nova won 15 glowing tickets at the arcade game. She spent 9 tickets on a laser whistle. How many tickets does Nova have left?
Bar Model / Number Line Work
Number Sentence & Code Digit
Equation:
Code Digit #1 =
Quest 3: Dino Diner • Prehistoric Burger Showdown
Vault Digit #2
Chef Rex grilled 14 lava burgers . Chef Pip grilled 8 lava burgers . How many fewer burgers did Chef Pip grill than Chef Rex?
Comparison Bars (Rex vs Pip)
Number Sentence & Code Digit
Equation:
Code Digit #2 =
Check: Did you record your first two Passcode Digits? Turn to Page 2!
Quests 1-3 Complete
Math Quest Arcade • Level 2 Detective Booklet
Story Quest Log • Part 2
Partner Check-In 🐾
🐱 Zone 3: Pixel Pet Shop: Find the missing addend and solve multi-step quests! Zone 3 & Vault
Quest 4: Pixel Pet Shop • The Kitten Mystery
Vault Digit #3
There were 7 pixel kittens playing in a basket. Some more playful kittens hopped inside. Now there are 16 kittens in the basket! How many kittens hopped in?
Number Bond / Part-Whole Model
Missing Addend Sentence
7 + [ ] = 16 (or 16 - 7 = ____)
Code Digit #3 =
Quest 5: Pixel Pet Shop • Aquarium Adventure
Vault Digit #4
Spot had 6 neon tetras and 8 golden guppies in his aquarium. He moved 5 fish into a nursery bowl. How many fish are left in the main tank?
Step 1: Total Fish Added Together
Story Quest Teacher Guide Math Quest Arcade • Educator Guide
Story Quest Teacher Guide
Day 2 of 3 • Story Problems
Enrichment Focus & Standards
Solve addition and subtraction word problems within 20 across multiple problem types: Result Unknown, Change Unknown (missing addend), Comparison, and Two-Step situations (CCSS 1.OA.A.1).
Pacing: 60 Min
Launch & Model:12 min
Guided Fishbowl:8 min
Detective Duos:25 min
Code Reveal:15 min
Pedagogical Scaffold: Concrete → Pictorial → Abstract
1. Dramatize (C)
Partners act out the story with unifix cubes or counters before putting pencil to paper.
2. Bar Model (P)
Draw part-whole bars or comparison tape diagrams to identify what is known vs unknown.
3. Equation & Unit (A)
Write the formal number sentence and state the contextual noun unit (e.g., "15 rings").
Step-by-Step Facilitation Sequence
Launch & Detective Blueprint (12 mins) Story Quest Slides
Walk through Story Quest Slides . Contrast joining actions with comparison situations. Direct students' attention to Slide 4's comparison bar model: teach students that "how many more/fewer" requires finding the gap between two bars, not simply combining all numbers.
Detective Duos: Active Exploration (25 mins) Quest Log Booklet
Students collaborate in pairs to complete the Story Quest Log . Circulate with targeted questions: "Did the group get larger or smaller?" "Where does the mystery number go in your model—in a part box or the whole box?" Ensure students record each secret digit in their Passcode Lock.
Master Vault Code Reveal & Strategy Synthesis (15 mins) Whole Class Debrief
Have student pairs enter their code digits on the board. Celebrate the cracked passcode [ 6 ] [ 6 ] [ 9 ] [ 9 ] ! Guide a 5-minute discussion on how the multi-step Quest 5 was simplified by solving one part at a time.
Coaching Tip: For missing addend problems (7 + ? = 16), encourage counting up from 7 to 10 (+3), then 10 to 16 (+6) → 9!
Level 2 of 3
Master Solution Key & Differentiation
Answer Key & Interventions
Master Solutions & Code Digit Reference
Quest 1 (Cosmic Carnival): 8 + 7 = 15 rings
Model: Near Doubles (7+7+1 or 8+8-1) or Make-Ten (8+2+5)
Sum: 15
Quest 2 (Star Tickets): 15 - 9 =
Boss Battle Slides Arcade Level 3: Capstone Finale
Final Boss: Boss Glitch
Math Quest Arcade • Final Stage
Boss Battle Bonanza
Navigate the Labyrinth of Numbers, solve multi-step dungeon riddles, and defeat Boss Glitch with your math powers!
Labyrinth Map
Unlock 4 Dungeon Gates
Boss Glitch: 20 HP
Attack with Math Facts!
Champion Badge
Earn Arcade Master Rank
Boss Mechanics: How to Defeat Boss Glitch
Combat Rules
Boss Glitch HP Bar
Total: 20 HP
20 / 20 HP
Every time your team solves a Boss Attack Equation, Boss Glitch loses health points. Reduce his HP to 0 to save the arcade!
Player Weaponry
Doubles Blast: Deals massive double damage!
Ten-Shield: Blocks glitch attacks with friends of 10!
Story Strike: Unravels multi-step boss traps!
⚡ Rule: No guessing! Every damage strike must show the exact mathematical equation.
Stage 1: Navigating the Boss Labyrinth
Map Traversal
1
Start at Portal
Place your team marker on the Start Portal. Roll one die to advance along the chambers.
Roll 1 to 6
2
Solve Chamber Gate
Each chamber has an equation gate. Solve it correctly to collect a Magic Energy Crystal!
Collect 3 Crystals
3
Enter Boss Chamber
Reach Chamber 12 with 3 crystals to unlock the Boss Chamber and initiate combat!
Final Showdown!
🛡️ Co-op Mode: You and your partner work as a team—double check each other's work!
Teamwork Power x2
Stage 2: Live Combat Demo vs Boss Glitch
Class Battle Round
Boss Round: "Boss Glitch fires a swarm of 18 glitch lasers ! Our class casts a Doubles Shield of 9 points . How many glitch lasers broke through?"
Mental Strategy: Half-Doubles
18 - 9 = 9 lasers!
Because 9 + 9 = 18! Instant shield!
Boss Damage Counter-Attack
20 HP - 6 Damage = 14 HP!
Boss Glitch is stumbling!
🔥 Boss HP drops from 20 to 14! Keep attacking in your game booklet!
Victory Celebration: Arcade Math Champions!
Boss Labyrinth Game Math Quest Arcade • Level 3 Finale
The Boss Labyrinth Board
Hero 1:
Hero 2:
Game Rules: Roll 1 die. Move your token along the chambers. Solve each equation gate to earn a crystal!
Crystals: A B C
PORTAL 1
6 + 6 = ___
Doubles Gate
CHAMBER 2
10 - 3 = ___
Ten-Shield
CHAMBER 3 💎
8 + [ ? ] = 15
Crystal A: [ ___ ]
CHAMBER 4
9 + 4 = ___
Make-Ten Hop
CHAMBER 5
14 - 7 = ___
Half-Doubles
CHAMBER 6 ⚠️
7 + 8 = ___
Near-Doubles Trap
CHAMBER 7 💎
16 - 8 = ___
Crystal B: [ ___ ]
CHAMBER 8
11 - 4 = ___
Bridge Through 10
CHAMBER 9
5 + 5 + 3 = ___
Ten Plus More
CHAMBER 10 💎
13 - 6 = ___
Crystal C: [ ___ ]
CHAMBER 11
9 + 9 = ___
Master Double
BOSS GATE 🔥
20 - 5 = ___
Requires 3 Crystals!
Boss Chamber Unlocked: Turn to Page 2 to begin the Boss Combat showdown!
Phase 1 Complete
Combat Showdown • Boss Glitch (Starting HP: 20)
HP: 20 → 0
Attack Round 1: Doubles Shockwave
Your team rolls a double 3! Deal 6 damage to Boss Glitch.
20 HP - 6 Damage =
Attack Round 2: Story Problem Spell
Boss Glitch cast 14 glitches. You blocked 8 of them! Deal 6 damage .
14 HP - 6 Damage =
Attack Round 3: Ten-Friend Beam
What friend pairs with 5 to make 10? Deal that friend (5 damage )!
8 HP - 5 Damage =
Attack Round 4: The Finishing Strike
Boss Glitch has 3 HP left. Subtract all 3 to claim victory!
3 HP - 3 Damage =
Official Math Quest Arcade Honor
Arcade Math Champion Award
This prestigious badge is officially awarded to:
for demonstrating extraordinary mental math fact fluency, master detective story problem solving, and defeating Boss Glitch!
⭐ Fact Fluency Master 🧭 Story Detective 👑 Boss Buster
Date:
Boss Battle Teacher Guide Math Quest Arcade • Capstone Finale Guide
Boss Battle Teacher Guide
Day 3 of 3 • Capstone Finale
Capstone Synthesis & Standards
Integrate mental math fact fluency within 20 with multi-step word problem reasoning. Students demonstrate mathematical stamina, peer explanation, and flexible strategy selection under cooperative game conditions.
Pacing: 60 Min
Boss Intro:10 min
Labyrinth Map:20 min
Boss Combat:20 min
Ceremony:10 min
Game Master Arena Setup & Materials Checklist
1 copy of Boss Labyrinth Game (Pages 1 & 2) per duo
1 die (1-6) and 2 player tokens (or mini-erasers) per pair
Optional: Arcade synth/upbeat instrumental background music
Gold star stickers or teacher stamp for Champion Certificates
Game Master Facilitation Architecture
Stage 1: Boss Glitch Infiltration (10 mins) Boss Battle Slides
Launch Boss Battle Slides (Slides 1-4). Reveal Boss Glitch's 20 HP health bar. Explain the mission: navigate the 12-chamber Labyrinth to gather 3 Magic Crystals (Chambers 3, 7, 10), then confront Boss Glitch in the Boss Chamber!
Stage 2: Labyrinth Traversal & Gate Unlocks (20 mins) Page 1 Map
Students roll their die and move tokens chamber by chamber. When landing on a gate, partners must verbally agree on the equation strategy (e.g. "16 - 8 is a double because 8 + 8 = 16!" ) and record the crystal values.
Stage 3: Boss Combat Phase & Victory (20 mins) Page 2 Combat Log
Once duos unlock Chamber 12, sound a gong or chime! Teams flip to Page 2 to execute the 4-round combat sequence. Guide the class synchronously through the subtraction cascade: 20 → 14 → 8 → 3 → 0 HP!
Ceremony Move: Play a fanfare sound as students present completed certificates for final stamping!
Level 3 of 3
Labyrinth Answer Key & Assessment Rubric
Master Verification
Chamber Gates & Combat Solutions
Chamber 1: 6 + 6 = 12 (Doubles)
Chamber 2: 10 - 3 = 7 (Friends of 10)
Chamber 3: 8 + 7 = 15 • Crystal A = 7
Chamber 4: 9 + 4 = 13 (9+1+3)
Chamber 5: 14 - 7 = 7 (Half-Doubles)
Chamber 6: 7 + 8 = 15 (7+7+1)