Perfect Ten Presentation Slides Perfect Ten Series First Grade Math
Perfect Ten Lab
Let's explore the magic of ten-frames and double-sided counters to master pairs that make ten!
Interactive Lessons
Slide 1 of 7
Meet the Ten-Frame
Concept Intro
A ten-frame is a grid with 10 equal spaces: 5 on top and 5 on the bottom.
We always fill the top row from left to right first, then the bottom row. This helps our brain "see" numbers instantly!
Can you count the open spaces?
5 Red + 5 Empty = 10 Spaces!
Notice how a full top row is always exactly 5. Slide 2 of 7
Rainbow Partners to Ten
Patterns
Numbers love partners! When we join Red and Yellow counters, they make exactly 10.
Red Counters Yellow Partners
9 + 1 = 10
8 + 2 = 10
7 + 3 = 10
6 + 4 = 10
Let's look at this pattern: 6 and 4
6 Red + 4 Yellow = 10!
Every red-and-yellow combination has a flip side (e.g., 4 + 6 = 10). Slide 3 of 7
Practice Time! What's the Equation?
Challenge 1
Look at the ten-frame on the right.
How many Red counters do you see?
How many Yellow counters do you see?
Work with your neighbor:
Count the top row first.
Count the bottom row.
Write down the addition partner equation on a whiteboard.
? + ? = 10
7 + 3 = 10
What's another way to say this? "Seven and three make ten!" Slide 4 of 7
Find the Missing Friends!
Challenge 2
Problem A
?
?
8 + ? = 10
Problem B
?
?
?
?
?
5 + ? = 10
Think: How many more make a full ten-frame? Slide 5 of 7
Taking Away: Subtraction from Ten
Subtraction Connection
If we start with a full ten-frame (10) and take away some counters, how many are left?
Think of it like hiding a group:
If you cover the bottom row (5 counters), you still have the top row left (5 counters).
10 - 5 = 5
Let's try: 10 - 3 = ?
Start with 10, take away 3. We have 7 left!
Notice how subtraction undoes our addition partner connection! Slide 6 of 7
Perfect Ten Series Math Centers
Ready for Action!
Now we are going to work in our math stations. Show your team how many ways you can build ten!
1 Target Ten Board Game
2 Perfect Ten Task Cards
3 Independent Lab Worksheet
Lab Rules:
Fill your ten-frames starting at the top-left!
Always check: Do my partners equal exactly 10?
Help your lab partner and explain your work!
Slide 7 of 7
Perfect Ten Strategy Lesson
Perfect Ten Worksheet Perfect Ten Lab
Independent Practice Worksheet
Name:
Date:
Mission: Complete the ten-frames and write the partner equations to make exactly ten. Then, show your subtraction power!
1 Part 1: Write the Missing Partners
A.
7 +
= 10
B.
6 +
= 10
C.
8 +
= 10
2 Part 2: Partner Addition Showdown
Fill in the missing numbers to make a Perfect Ten. No ten-frames this time!
9 + = 10 | + 5 = 10
2 + = 10 | + 7 = 10
4 + = 10 | + 1 = 10
3 + = 10 | + 6 = 10
3 Part 3: The Subtraction Connection
Start with 10 and subtract! Use your addition partners to help you find the match.
10 minus 8 is:
10 - 8 =
10 minus 4 is:
10 - 4 =
10 minus 5 is:
10 - 5 =
10 minus 2 is:
10 - 2 =
10 minus 9 is:
10 - 9 =
10 minus 3 is:
10 - 3 =
How did you do in the Perfect Ten Lab today?
😊 Easy! 😐 Just right! 🤔 Need practice!
Perfect Ten Exit Ticket CUT HERE FOR TWO TICKETS
Perfect Ten Exit Ticket
Quick Check #1
Name:
Date:
1. Fill the missing partner:
9 +
= 10
2. Add to make 10:
3 +
= 10
+ 8 = 10
3. Subtract from 10:
10 - 7 =
10 - 5 =
Perfect Ten Exit Ticket
Quick Check #1
Name:
Date:
1. Fill the missing partner:
9 +
= 10
2. Add to make 10:
3 +
= 10
+ 8 = 10
3. Subtract from 10:
10 - 7 =
10 - 5 =
Perfect Ten Task Cards Perfect Ten Lab Task Cards
Math Center Rotation Activity
Cut along dashed lines
Card 1 Making Ten
Count the counters. How many more yellow counters do you need to make 10?
Write & Solve on your card log:
8 + __ = 10
Card 2 Making Ten
Count the counters. How many more yellow counters do you need to make 10?
Write & Solve on your card log:
6 + __ = 10
Card 3 Take Away
Start with 10. Subtract the yellow counters (crossed out). How many red counters are left?
Write & Solve on your card log:
10 - 3 = __
Card 4 Take Away
Start with 10. Subtract the yellow counters (crossed out). How many red counters are left?
Write & Solve on your card log:
10 - 5 = __
Perfect Ten Center Rotate Pack Set 1: Cards 1 - 4
Target Ten Board Game Target Ten!
A Two-Player Fluency Lab Game
What You Need: 1 counter per player, 1 six-sided die.
How to Play:
Put your game pieces on the START block.
Take turns rolling the die and moving that many spaces.
When you land on a block, say the partner number that makes 10!
Example: Land on 7 ? Say 3 ! (7 + 3 = 10).
First lab partner to reach the FINISH wins!
Lab Partner Helper Frame
Use this frame if you get stuck!
Start
Space 1 Add to 10
8 partner = ?
Space 2 Double!
5 partner = ?
Space 3 Add to 10
9 partner = ?
Space 4 Add to 10
3 partner = ?
Space 5
Double Power!
Move up 1 space
Space 6 Add to 10
6 partner = ?
Space 7 Add to 10
2 partner = ?
Space 8 Add to 10
1 partner = ?
Space 9 Add to 10
7 partner = ?
Space 10 Add to 10
4 partner = ?
Space 11
Subtract!
10 - 6 = ?
Finish
Space 12
Subtract!
10 - 2 = ?
Space 13 Add to 10
6 partner = ?
Space 14 Add to 10
8 partner = ?
Making Ten Fluency Game Happy Lab Partners!
Perfect Ten Quest Map Perfect Ten Quest Map
Untimed Math Fluency Progress Tracker
Astronaut:
How to climb: Master each set of facts at your own pace! Practice with counters, flashcards, or games. When you can solve them easily with no hesitations, color in the station and have a partner or teacher initial your map!
7
Subtraction Stars
10-3, 10-7, 10-4, 10-6
Sign: _________
6
First Subtraction
10-1, 10-9, 10-2, 10-8
Sign: _________
5
Double Ten Lab
5 + 5 = 10 / 10 - 5 = 5
Sign: _________
4
Partners of 6 & 4
6 + 4, 4 + 6
Sign: _________
3
Partners of 7 & 3
7 + 3, 3 + 7
Sign: _________
1
Partners of 9 & 1
9 + 1, 1 + 9
Sign: _________
Ready for Lift-Off!
2
Partners of 8 & 2
8 + 2, 2 + 8
Sign: _________
Perfect Ten Launchpad Complete!
Teacher Signature:
Fact Launchpad Teacher Guide ✦
✦
✦
MISSION CONTROL MANUAL
FACT LAUNCHPAD
Fluency Sequence
Sums up to 20
Pedagogical Core
Strategy Over Speed
Traditional timed tests trigger math anxiety, blocking the working memory required to build mental relationships. Fact Launchpad substitutes speed drills with spatial reasoning and numerical breakdown models.
Rule of Thumb:
If a child takes 5 seconds but uses a deliberate strategy, celebrate it! Automaticity naturally follows recall accuracy.
Strategic Building
Students do not memorize arbitrary facts in isolation. They acquire three modular anchors that conquer any addition or subtraction equation up to 20:
Making Ten (e.g., 7 + 3 = 10)
Doubles/Near-Doubles (e.g., 7 + 8)
Bridging to Ten (e.g., 8 + 5 = 8 + 2 + 3)
Daily Flight Protocol
1
Mission Launch (5-10 min)
Present the lesson slides. Lead a whole-group choral count or missing partner routine on the virtual ten-frame.
2
Direct Navigation (15 min)
Model strategies with physical double-sided counters. Complete the guided examples together on the printable worksheets.
3
Orbit Stations (20 min)
Divide students into collaborative center pairs. One group plays the themed board game while another solves classroom task cards.
4
Landing Check (5 min)
Administer the paper-saving half-sheet Exit Ticket. Students self-assess and update their personal constellation Quest Map.
Station Setup Checklist
Double-Sided Counters Translucent Bingo Chips Standard Six-Sided Dice Dry-Erase Sleeves
The Flight Path (Pacing & Progression)
Stage / Lesson Target Strategy Primary Visual Model Mastery Criteria Stage 1: Perfect Ten Lesson 1 Making Ten partners & decomposition from ten Double ten-frames with red/yellow counters Accurately names missing partner to make 10 in under 5 sec Stage 2: Double Trouble Lesson 2 Identical pairs up to 9+9; Doubles +1 / -1 Twin rows, mirror blocks, visual rails Leverages known double to solve near-double equations
Double Trouble Slides Launchpad Fluency Lesson 2
Double Trouble Lab
Let's master the magic of matching twins (6+6, 8+8) and use them to solve "near-doubles" (6+7) in a snap!
Twin Math Strategies
Slide 1 of 5
What is a Double?
Concept Intro
A Double fact is when we add the exact same number to itself.
Your hands are a perfect double!
5 Fingers + 5 Fingers = 10!
Let's look at 6 + 6 = 12
6 + 6 = 12
Doubles numbers always make an EVEN sum! Slide 2 of 5
Meet "Near Doubles" (Doubles + 1)
Fluency Strategy
What happens if one group has just one more counter?
We call this a Near Double . Just solve the double, then add 1!
6 + 7 = 6 + 6 + 1
6 + 7 = 12 + 1 = 13!
Let's look at the twin blocks with +1 extra!
12 (Double) + 1 Extra = 13!
Think: "6 and 6 is 12, so 6 and 7 is 13!" Slide 3 of 5
Doubles Subtraction
Inverse Strategy
Subtraction is just un-doubling !
If you know that 8 + 8 = 16, then taking away one group of 8 leaves exactly 8.
16 - 8 = 8
14 - 7 = 7
Let's Try One Together!
If we know: 9 + 9 = 18
Then solve: 18 - 9 = 9!
Halves and doubles go hand-in-hand! Slide 4 of 5
Launchpad Fluency Lab Practice
Double Up!
Now head to your Double Trouble Lab center. Use mirrors and counters to match twins and beat the near-doubles puzzles!
Lab Instructions:
Draw twin rows of counters to see the double.
Spot near-doubles: "Solve double, then add 1!"
Write your equations clearly on the lab sheets.
Ready to double your power? Let's go! Slide 5 of 5
Double Trouble Worksheet Double Trouble Lab
Independent Practice Worksheet
Name:
Date:
Mission: Double up your numbers! Solve the twin facts, then use them to conquer "near doubles" (doubles plus one).
1 Part 1: The Twin Doubles
A.
vs
6 + 6 =
B.
vs
7 + 7 =
C.
vs
8 + 8 =
D.
vs
9 + 9 =
2 Part 2: Double Plus One Strategy
Convert the near-double equation into its double partner, then add 1!
6 + 7 =
(6 + 6) + 1 → 12 + 1
= 13
7 + 8 =
(7 + 7) + 1 →
+ 1
=
8 + 9 =
(8 + 8) + 1 →
+ 1
=
3 Part 3: Doubles Subtraction
Undo the doubles! Use your twin knowledge to solve subtraction connections.
Since 6+6 = 12: 12 - 6 =
Since 7+7 = 14: 14 - 7 =
Since 8+8 = 16: 16 - 8 =
Since 9+9 = 18: 18 - 9 =
How did you do in the Double Trouble Lab today?
😊 Ready for +1! 😐 Still practice!
Double Trouble Exit Ticket CUT HERE FOR TWO TICKETS
Double Trouble Exit Ticket
Quick Check #2
Name:
Date:
1. Solve the Double:
8 + 8 =
Think: Twin Match!
2. Solve the Near-Double:
7 + 8 =
Use: (7+7) + 1
3. Doubles Subtraction:
18 - 9 =
Un-double the 18!
Double Trouble Exit Ticket
Quick Check #2
Name:
Date:
1. Solve the Double:
8 + 8 =
Think: Twin Match!
2. Solve the Near-Double:
7 + 8 =
Use: (7+7) + 1
3. Doubles Subtraction:
18 - 9 =
Un-double the 18!
Double Trouble Task Cards Double Trouble Task Cards
Math Center Rotation Activity
Cut along dashed lines
Card 1 Doubles
Count the twins. Write the addition equation and find the sum!
Write & Solve on your log:
6 + 6 = __
Card 2 Doubles
Count the twins. Write the addition equation and find the sum!
Write & Solve on your log:
7 + 7 = __
Card 3 Near Doubles
One group is 1 more! Solve using the "double plus 1" strategy.
Solve: Double + 1
6 + 7 = __
Card 4 Near Doubles
One group is 1 more! Solve using the "double plus 1" strategy.
Solve: Double + 1
7 + 8 = __
Double Trouble Center Rotate Pack Set 2: Cards 5 - 8
Double Up Board Game Double Up!
A Two-Player Fluency Lab Game
What You Need: 1 counter per player, 1 six-sided die.
How to Play:
Put your game pieces on the START block.
Take turns rolling the die and moving that many spaces.
When you land on a block, solve the doubles or near-double equation !
Example: Land on 6 + 7 ? Say 13 ! (6 + 6 + 1).
First lab partner to reach the FINISH wins!
Doubles Helper List
5 + 5 = 10
6 + 6 = 12
7 + 7 = 14
8 + 8 = 16
9 + 9 = 18
10+10 = 20
Use this helper card if you get stuck!
Start
Space 1 Doubles
5 + 5 double = ?
Space 2 Doubles
6 + 6 double = ?
Space 3 Near Double
5 + 6 5 + 5 + 1
Space 4 Doubles
8 + 8 double = ?
Space 5
Double Power!
Move up 1 space
Space 6 Near Double
6 + 7 6 + 6 + 1
Space 7 Doubles
7 + 7 double = ?
Space 8 Doubles
9 + 9 double = ?
Space 9 Near Double
7 + 8 7 + 7 + 1
Space 10 Near Double
8 + 9 8 + 8 + 1
Space 11
Subtract!
14 - 7 = ?
Finish
Space 12
Subtract!
16 - 8 = ?
Space 13 Doubles
10 + 10 double = ?
Space 14
Subtract!
18 - 9 = ?
Doubles Fluency Game Happy Lab Partners!
Double Trouble Quest Map Double Trouble Quest Map
Untimed Math Fluency Progress Tracker
Astronaut:
How to climb: Master each set of doubles at your own pace! Practice with counters, matching cards, or the board game. When you can solve them instantly, color in the station and have a partner or teacher initial your map!
7
Doubles Subtraction
16-8, 18-9, 20-10
Sign: _________
6
Near Doubles 2
8 + 9, 9 + 10
Sign: _________
5
Near Doubles 1
6 + 7, 7 + 8
Sign: _________
4
High Doubles
9 + 9, 10 + 10
Sign: _________
3
Mid Doubles
7 + 7, 8 + 8
Sign: _________
1
Intro Doubles
1+1, 2+2, 3+3, 4+4
Sign: _________
Ready to Double!
2
Five & Six Twins
5 + 5, 6 + 6
Sign: _________
Double Trouble Complete!
Teacher Signature:
Bridge to Ten Slides Launchpad Fluency Lesson 3
Bridge to Ten Lab
Let's learn how to break apart small numbers to make a "friendly ten" first, making addition and subtraction over 10 super simple!
The Ultimate Mental Math Trick
Slide 1 of 5
What is a "Bridge to Ten"?
Concept Intro
Some numbers are hard to add.
But adding to ten (10) is always super friendly !
We "break apart" the second number so we can fill our ten-frame first.
8 + 5 → 8 + 2 + 3
Let's solve 8 + 5 by making 10 first!
8
5
2 3
2 + 3 = 5
Transforms to: 10 + 3 = 13!
Ten is our anchor. We always bridge to ten! Slide 2 of 5
See the Bridge in Action
Visual Guide
Why did we break 5 into 2 and 3 ?
Because 8 needs exactly 2 counters to make a full ten! The remaining 3 counters sit below.
Leftovers:
10 (Full Frame) + 3 Leftover = 13!
Breaking apart turns two steps into one easy answer! Slide 3 of 5
Bridging Down to Ten (Subtraction)
Subtraction
We can also bridge down to ten!
To solve 13 - 5, take away 3 first to make exactly 10, then take away the rest!
13 - 3 = 10
10 - 2 = 8!
Let's Try One Together!
14 - 6 = ? Break 6 into 4 & 2
Step 1: Get to 10 14 - 4 = 10
Step 2: Subtract Rest 10 - 2 = 8!
Think: "Subtract to 10, then subtract from 10!" Slide 4 of 5
Launchpad Fluency Lab Practice
Build the Bridge!
Now move to your Bridge to Ten math center. Break down numbers, fill your frames to 10, and cross the bridge with confidence!
Lab Instructions:
Always find the number needed to make 10 first.
Break the second addend apart to fill that spot!
Be a helpful partner and double-check each step.
Let's bridge those facts! Ready, set, math! Slide 5 of 5
Bridge to Ten Worksheet Bridge to Ten Lab
Independent Practice Worksheet
Name:
Date:
Mission: Break apart small numbers to make a "friendly ten" first, making math over ten easy and fast!
1 Part 1: Break Apart & Build to 10
Look at how many we need to make 10, break the second number, and add!
A. 8 + 5 = __
5
2
3
10 + 3 =
B. 9 + 4 = __
4
1
3
10 + 3 =
C. 7 + 5 = __
5
3
2
10 + 2 =
2 Part 2: Bridge Down to Ten (Subtraction)
Subtract to reach 10, then subtract the rest to find the final answer!
A. Solve: 13 - 5 13 - 3 = 10, then 10 - 2 =
B. Solve: 14 - 6 14 - 4 = 10, then 10 - 2 =
C. Solve: 12 - 4 12 - 2 = 10, then 10 - 2 =
D. Solve: 15 - 7 15 - 5 = 10, then 10 - 2 =
3 Part 3: High Orbit Bridge Practice
No helper boxes this time! Use your mental bridge trick to solve.
8 + 6 =
9 + 5 =
7 + 6 =
13 - 6 =
16 - 7 =
11 - 4 =
How do you feel about bridging to ten?
😊 Got it! 😐 Need more practice
Bridge to Ten Exit Ticket CUT HERE FOR TWO TICKETS
Bridge to Ten Exit Ticket
Quick Check #3
Name:
Date:
1. Build to 10:
8 + 4 =
Think: 8 + 2 + 2
2. Subtract to 10 first:
13 - 5 =
Think: 13 - 3 - 2
3. Bridge Mentally:
9 + 5 =
12 - 4 =
Untimed challenge!
Bridge to Ten Exit Ticket
Quick Check #3
Name:
Date:
1. Build to 10:
8 + 4 =
Think: 8 + 2 + 2
2. Subtract to 10 first:
13 - 5 =
Think: 13 - 3 - 2
3. Bridge Mentally:
9 + 5 =
12 - 4 =
Untimed challenge!
Bridge to Ten Task Cards Bridge to Ten Task Cards
Math Center Rotation Activity
Cut along dashed lines
Card 9 Bridging
Solve 8 + 5. Fill the ten-frame to 10 first by breaking 5 into 2 and 3!
8
5
2 3
Solve: 10 + Leftovers
10 + 3 = __
Card 10 Bridging
Solve 9 + 4. Fill the ten-frame to 10 first by breaking 4 into 1 and 3!
9
4
1 3
Solve: 10 + Leftovers
10 + 3 = __
Card 11 Bridge Subtraction
Solve 13 - 5. Subtract 3 to reach ten first, then subtract the rest!
13
5
3 2
Solve: 10 - Rest
10 - 2 = __
Card 12 Bridge Subtraction
Solve 14 - 6. Subtract 4 to reach ten first, then subtract the rest!
14
6
4 2
Solve: 10 - Rest
10 - 2 = __
Bridge to Ten Center Rotate Pack Set 3: Cards 9 - 12
Bridge Builders Game Bridge Builders!
A Two-Player Fluency Lab Game
What You Need: 1 counter per player, 1 six-sided die.
How to Play:
Put your game pieces on the START block.
Take turns rolling the die and moving that many spaces.
When you land on a block, solve the bridging equation !
Example: Land on 8 + 5 ? Say 13 ! (8 + 2 + 3).
First lab partner to reach the FINISH wins!
Bridging Cheat Sheet
8 + 5 = 13
9 + 4 = 13
8 + 6 = 14
9 + 5 = 14
13 - 5 = 8
14 - 6 = 8
Use this helper card if you get stuck!
Start
Space 1 Bridge
8 + 3 8 + 2 + 1
Space 2 Bridge
9 + 3 9 + 1 + 2
Space 3 Bridge
8 + 4 8 + 2 + 2
Space 4 Bridge
9 + 4 9 + 1 + 3
Space 5
Bridge Power!
Move up 1 space
Space 6 Bridge
8 + 5 8 + 2 + 3
Space 7 Bridge
9 + 5 9 + 1 + 4
Space 8 Bridge
8 + 6 8 + 2 + 4
Space 9 Bridge
9 + 6 9 + 1 + 5
Space 10 Bridge
7 + 5 7 + 3 + 2
Space 11
Subtract!
13 - 5 = ?
Finish
Space 12
Subtract!
14 - 6 = ?
Space 13
Subtract!
15 - 6 = ?
Space 14
Subtract!
12 - 4 = ?
Bridge to Ten Fluency Game Happy Lab Partners!
Bridge to Ten Quest Map Bridge to Ten Quest Map
Untimed Math Fluency Progress Tracker
Astronaut:
How to climb: Master each bridging stage at your own pace! Practice with counters, helper cards, or board games. When you can solve them instantly without hesitations, color in the station and have a partner or teacher initial your map!
7
Master Subtraction
15-6, 15-7, 16-7
Sign: _________
6
Bridge Subtraction 1
11-3, 11-4, 12-4
Sign: _________
5
High Bridge Add
9 + 6, 8 + 6, 7 + 6
Sign: _________
4
Mid Bridge Add
8 + 5, 9 + 5, 7 + 5
Sign: _________
3
Intro Bridge Add
8 + 3, 9 + 3, 8 + 4
Sign: _________
1
Get to 10 First
8 + 2, 9 + 1, 7 + 3
Sign: _________
Ready to Bridge!
2
Partition Basics
Splits of 3, 4, and 5
Sign: _________
Bridge to Ten Complete!
Teacher Signature:
Fact Galaxy Mixer Presentation Slides Launchpad Fluency Lesson 4 Milestone
Fact Galaxy Mixer
Our launchpad training is complete. Now, combine your Making Ten, Doubles, and Bridging powers to solve any equation in the galaxy!
Unified Strategy Lab
Slide 1 of 5
Your Three Master Strategies
Recall & Review
1. Making Ten
Find matching partners that land exactly on the ten anchor.
7 + 3 = 10
2. Doubles twins
Match equal groups, and add +1 for near-doubles twins.
8 + 8 = 16
3. Bridging
Break apart numbers to step to ten first, then add the rest.
8 + 5 = 13
You can use whichever strategy feels easiest for your brain! Slide 2 of 5
Spot the Best Strategy!
Interactive Check
Problem A:
6 + 7 = ?
Near Double! → 12 + 1 = 13
Problem B:
8 + 5 = ?
Bridge to 10! → 10 + 3 = 13
Notice how some equations can be solved with multiple strategies! Slide 3 of 5
Subtraction Flight Control
Consolidation
How do we untangle mixed subtraction in our heads?
10 - 4 → 6
Think: What makes 10 with 4?
16 - 8 → 8
Think: 8 + 8 twin double!
13 - 5 → 8
Think: Bridge down to 10!
Interactive Subtraction Relay
15 - 6 = ? 9
18 - 9 = ? 9
10 - 2 = ? 8
Use subtraction partners to work backwards seamlessly! Slide 4 of 5
Launchpad Fluency Milestone Game
Enter the Galaxy!
Now enter the **Galaxy Quest Board Game**! Solve mixed equations up to 20, choose your strategies, and land safely at Star Base!
Milestone Goals:
Identify which of your 3 strategies is best for each land spot.
State your answer clearly and verify with your lab partner.
Fill out your Fact Galaxy mixer sheets completely!
Your strategies have given you ultimate math orbit power! Slide 5 of 5
Fact Galaxy Mixer Worksheet Fact Galaxy Mixer
Independent Practice & Milestone Check
Name:
Date:
Mission Control: Welcome to the ultimate Fact Galaxy Mixer! Use your three super math strategies: Making Ten , Doubles & Near Doubles , and Bridging to solve addition and subtraction facts through 20.
1 Part 1: Strategy Spotter
Look at the equation first. Which strategy helps you solve it best? Write Ten , Double , or Bridge , then solve!
8 + 8 = Strategy:
7 + 3 = Strategy:
8 + 5 = Strategy:
10 - 4 = Strategy:
2 Part 2: The Galaxy Fact Checklist
Solve these mixed facts through 20. No timers here—think through your strategies!
6 + 6 =
9 + 2 =
8 + 7 =
5 + 5 =
7 + 4 =
9 + 9 =
12 - 6 =
10 - 3 =
14 - 7 =
11 - 3 =
16 - 8 =
15 - 6 =
3 Part 3: Word Problem Lab
Solve this story and write the matching equations.
Astronaut Maya has 8 red flags and 7 yellow flags in her space pack. How many total flags does she have?
Equation:
__ + __ =
Strategy used: ____________
🚀 Mission Complete: Ready for High Orbit!
Coached by: _________________
Fact Galaxy Mixer Exit Ticket CUT HERE FOR TWO TICKETS
Galaxy Mixer Exit Ticket
Milestone Check #4
Name:
Date:
1. Mixed Addition:
8 + 7 =
Which strategy did you use?
2. Mixed Subtraction:
15 - 6 =
Which strategy did you use?
3. Rate your comfort:
Making Ten
Doubles twins
Bridging over 10
Galaxy Mixer Exit Ticket
Milestone Check #4
Name:
Date:
1. Mixed Addition:
8 + 7 =
Which strategy did you use?
2. Mixed Subtraction:
15 - 6 =
Which strategy did you use?
3. Rate your comfort:
Making Ten
Doubles twins
Bridging over 10
Galaxy Quest Game Galaxy Quest!
The Ultimate Fact Consolidation Board Game
Addition & Subtraction within 20
Launch Instructions:
Choose a space token and roll a die to navigate the orbit path.
Solve the equation you land on. State which strategy you used !
Land on a Warp Star ? Move forward 2 spots!
First astronaut to reach STAR BASE FINISH wins!
Strategy Reference Card
Making Ten 7 + 3 = 10
Doubles 8 + 8 = 16
Bridging 8 + 5 = 13
LAUNCH
SPOT 1 6 + 6 Double!
SPOT 2 8 + 5 Bridge!
SPOT 3 9 + 1 Make 10!
SPOT 4
Warp Star!
Advance 2 spots
SPOT 5 14 - 7 Un-double!
SPOT 6 12 - 4 Bridge!
SPOT 7 10 - 3 Subtract Ten!
SPOT 8 8 + 8 Double!
SPOT 9 9 + 5 Bridge!
SPOT 10 7 + 3 Make 10!
SPOT 11 15 - 6 Bridge!
STAR BASE
SPOT 12 18 - 9 Double!
SPOT 13 13 - 5 Bridge!
SPOT 14 8 + 2 Make 10!
Fact Galaxy Mixer Board Game May the strategies be with you!
Fact Galaxy Mixer Quest Map Fact Galaxy Mixer Quest Map
The Ultimate Math Fluency Milestone Map
Galaxy Explorer:
The Ultimate Orbit! You are ready to conquer the whole galaxy! Practice mixed facts with the board game or center cards. When you can solve any mixed fact up to 20 without hesitation, color in the orbit star and have a flight captain (partner or teacher) sign off!
GALAXY MASTER
Addition & Subtraction within 20
Sign: _________
6
Subtraction Star
Undo facts up to 20
Sign: _________
5
Bridging Galaxy
Make 10 first to add
Sign: _________
4
Near Doubles Twin
Doubles + 1 extra
Sign: _________
3
Doubles Station
Twins to 10+10
Sign: _________
1
Ten Frame Base
Pairs that equal exactly 10
Sign: _________
Galaxy Orbit!
2
Ten-Minus Base
Subtract from ten
Sign: _________
Fact Galaxy Mixer Complete!
Flight Director: