A student worksheet designed to practice the C.V.P. strategy, featuring exercises for chunking text, paraphrasing jargon, and visualizing spatial instructions.
An age-appropriate 'trail map' worksheet for middle schoolers to identify and process the stages of grief using a hiking metaphor, featuring interactive landmarks and reflection spaces.
A creative therapeutic activity for children and adolescents to process loss by focusing on positive memories and legacy through a 'Memory Lantern' drawing and writing guide.
A nautical-themed worksheet for clients to identify grounding techniques, supportive social contacts, and an 'emergency plan' for handling intense grief triggers in public settings.
A clinician-facing scoring guide and interpretation manual for the Heavy Heart Assessment, providing point values, intensity ranges, and thematic analysis for treatment planning.
A visually engaging slide deck for psychoeducation on the stages of grief, the non-linear nature of healing, and the dual-process model of oscillation between loss and restoration.
A comprehensive grief severity assessment tool for clinical use, featuring a Likert scale for symptom frequency and open-ended reflection sections for deeper insight into the client's experience.
A comprehensive lesson plan for teachers, consolidating the purpose, SEBD rationale, materials list, and 6-step facilitation procedure into one organized document.
A detailed, 6-step instructional guide for teachers to facilitate the Mental Workbench lesson, including specific actions, student-facing explanations, and SEBD-specific strategies.
A set of challenge cards for the 'Reverse Recall Rumble' game, featuring tiered difficulty levels for auditory and visual working memory practice.
A student-facing reflection sheet focused on metacognition and emotional regulation. Includes a mood check-in and strategy self-assessment for the 'Mental Workbench' lesson.
A high-impact slide deck for teaching working memory using the 'Mental Workbench' analogy. Includes interactive auditory and visual-spatial activities, strategy instruction, and game rules.