A visual presentation to introduce functional math skills for reading grocery store price tags, including whole-class practice examples.
A teacher guide for the Brain Flex lesson. Includes lesson objectives, pacing instructions, specific scaffolding strategies for students with autism, and an answer key for the student worksheet.
A student-facing worksheet for practicing flexible thinking. It includes a "Brick vs. Rubber Band" identification task, scenario-based problem solving for mistakes, routine changes, and hard work, and a creative drawing/writing section. Revised for better workspace and visual clarity.
A visual slide deck introducing the concepts of "Brick Thinking" (rigid) and "Rubber Band Thinking" (flexible). It includes three specific scenarios: making mistakes, routine changes, and tackling hard work.
A teacher-facing guide providing strategies for implementing the Mission Control tools, suggesting incentives, and facilitating constructive conversations about barriers to success.
A weekly tracker for monitoring attendance and task completion, including a dedicated space for reflecting on barriers and planning rewards.
A daily, step-by-step checklist designed to help a student navigate their school day, from arrival to departure, with a focus on task completion and organization.
A single-page Arizona Essential Standards Mastery Tracker combining priority Math and ELA standards. Features a gold 'Essential' theme and the consistent 3-attempt tracking system for focused progress monitoring.
A set of 20 farm-themed tokens featuring cows, pigs, chickens, sheep, and tractors for use with a reinforcement board.
A farm-themed 5-space token board featuring a 'Working For' visual area with a barn-inspired aesthetic.
A set of 20 colorful dinosaur-themed tokens in red, blue, green, orange, yellow, pink, and purple for use with a reinforcement board.
A vibrant, dinosaur-themed 5-space token board featuring a 'Working For' visual area for positive reinforcement.
An activity for practicing gratitude through a tactical room scan, replacing traditional journaling.
A game to help students learn and practice a step-by-step approach to solving problems and resolving conflicts peacefully.
A chart to help students identify their body's signals of distress and choose appropriate strategies for self-regulation.
A movement-based floor game for teaching the connection between choices and natural consequences.
A movement-based game for teaching honesty, replacing the 'Honesty Heroes' journal. It frames truth as a direct course and lies as 'magnetic interference' that causes sideways movement.
A set of tactical communication protocol cards helping students use respectful responses to common classroom triggers.
A sensory-based tool replacing the traditional anger management worksheet, offering tactile and proprioceptive strategies for self-regulation during high-stress moments.
An activity guide for teaching social awareness (empathy) through 'Radar Training,' focusing on detecting emotional signals in others and choosing appropriate movement-based reactions.
A visual and tactical tool for requesting and appropriately using a break, framed as an SOS Beacon for 'tactical reloading' rather than a behavioral intervention.
A movement-based floor game for teaching Expected vs. Unexpected behavior through a nautical theme, replacing standard worksheets with active physical navigation.
A movement-based floor activity for teaching the 'Circle of Control' concept, where students physically place tiles to differentiate between internal and external factors.
A set of tactile reflection cards for a resistant student to use at the end of a session, replacing traditional journaling with movement-based choices.
The student-facing logbook for the 10-week Navigator Mastery intervention, focusing on skill acquisition and 'survival levels' instead of rewards.
The updated comprehensive teacher guide for the 10-week Navigator Mastery intervention, shifting from a reward-based kindness theme to a movement-and-sensory survival skill framework for resistant students.
A visually enhanced 5-slide introductory presentation using high-contrast colors, large bold icons, and simplified 3rd-grade reading level text to explain civil rights and laws.
An activity sheet for students to practice creating 'On-Topic' vs 'Off-Topic' comments based on specific conversation starters.
An interactive slide deck for the Brain Beam lesson, visualizing the 'Brain in the Group' concept with 'Signal' and 'Beam' metaphors for middle schoolers.
A 20-minute teacher guide for the Brain Beam lesson, detailing how to teach on-topic comments and questions using the 'Beam' metaphor.
Teacher-facing answer key for the Rights and Rules Quiz, providing correct answers for the 5-question assessment.
A 5-question Friday quiz covering vocabulary, voting rights, the ADA, and the law-making process, written at a 3rd-grade reading level.
A two-page set of eight task cards for students and practitioners. Includes prompts for all five screening tasks, a high-visibility distance copying reference, posture check reminders, and screening clinical focuses. Each section is strictly isolated on its own page using explicit height constraints. Part of Andy's OT Toolbox.
Teacher-facing answer key for the Rights in Action Worksheet, providing correct answers and simple explanations for the civil rights scenarios.
A scenario-based worksheet with simple stories about the ADA, free speech, and voting rights, asking students to identify fair vs. unfair situations.
A set of 8 simplified vocabulary cards with icons and 3rd-grade level definitions for key civic concepts like Rights, Laws, and the ADA.
A visual flow chart explaining the simplified process of how an idea becomes a law, specifically designed for students with lower reading levels using clear steps and icons.
A 5-slide introductory presentation using high-contrast visuals and simplified 3rd-grade reading level text to explain civil rights, the Bill of Rights, the ADA, voting rights, and student rights.
A set of middle school scenario cards for analyzing "Body In" vs "Body Out" with 'Signal Impact' outcomes for social perspective taking.