A professional facilitation guide for educators on how to implement the Code Quest game for students with processing and memory challenges. Includes scripts that leverage numerical strengths and visual memory anchors.
Scaffolded student worksheet for Lesson 4, focusing on the concept of shame and Gregor's choice to hide under the couch. Includes a multiple-choice check and a sentence-starter analysis.
Visual presentation for Lesson 4, focusing on Gregor's retreat under the couch. It introduces the vocabulary of "Shame" and explores the theme of physical and emotional isolation.
Teacher guide for Lesson 3, including character matching key, communication barrier analysis, and instructional tips for SPED students focusing on non-verbal communication.
Scaffolded student worksheet for Lesson 3, featuring a matching activity for character perspectives and a fill-in-the-blank analysis of Gregor's changing voice. Backgrounds are optimized for student work.
Visual presentation for Lesson 3, focusing on Gregor's attempt to communicate with his family through the door. It explores the loss of human speech and the theme of isolation.
Teacher guide for Lesson 2, including objectives, answer keys, and a specific instructional hook for SPED students to explore physical frustration. Features a data capture grid for tracking progress.
Scaffolded student worksheet for Lesson 2, including a Mind vs. Body comparison organizer and a multiple-choice check for understanding. Backgrounds are optimized for student writing.
Visual presentation for Lesson 2, focusing on the disconnect between Gregor's mind and his new physical form. Includes interactive whiteboard prompts and high-contrast visuals for SPED support.
Teacher guide for Lesson 1, including objectives, answer keys, exemplar student responses, and a data capture grid for progress monitoring. Organized for quick reference during instruction.
Scaffolded student worksheet for Lesson 1, including a graphic organizer for comparing Gregor's reality vs. his worries, and a sentence-starter based exit ticket. Backgrounds are kept white or very light for legibility.