A logical consistency checklist for peer-reviewing or self-assessing Behavior Intervention Plans, focusing on alignment with FBA data and implementation feasibility.
A blank 6-panel comic strip template for more complex social stories, featuring an "Advanced Hero Toolkit" for social-emotional learning. Revised for better handwriting space and page layout.
A 4-panel comic strip social story about flexible thinking and coping with changes in routine, featuring the "Flex-Ability" strategy. Revised for better emoji usage and handwriting space.
A 4-panel comic strip social story about managing the frustration of waiting, featuring the "Waiting Wand" strategy of using "mini-missions." Revised for better icon rendering and handwriting space.
A 4-panel comic strip social story about managing anxiety and new situations, featuring the "Worry Wrapper" strategy.
A 4-panel comic strip social story about managing sensory overload and loud noises, featuring the "Quiet Shield" strategy.
A guide for therapists and educators on how to implement the comic-based social stories, including discussion prompts and extension activities.
A blank 4-panel comic strip template for students to create their own social superpower story. Revised for better spacing and one-page layout.
A 4-panel comic strip social story about coping with sadness, featuring the "Cloud Lifter" strategy. Revised for single-page layout and improved handwriting space.
A 4-panel comic strip social story about managing anger, featuring a "Cool Down Cape" strategy and reflection questions. Revised to ensure single-page layout and better visual contrast.
A set of four visual communication cards (Boss Fight, System Glitch, Co-op Call, High Score) that the student can use to signal their emotional or academic state without needing to verbalize.
A collaborative activity sheet for the student and teacher to fill out together. It focuses on finding common interests, acknowledging shared struggles, and creating a concrete plan for support.
A social story about Leo, a student who learns to view his teacher as a 'Player 2' co-op partner rather than an adversary. It uses gaming terminology to normalize struggle and encourage asking for help.
A visual slide deck using a 'Co-op Video Game' metaphor to explain the teacher-student relationship. It defines challenges as 'glitches' and school work as 'boss fights' to help the student feel empowered and understood.