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Getting startedMTSS Acceleration Program

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Health & Physical EducationMovement Skills and ConceptsBody ControlLocomotor SkillsNon-Locomotor SkillsFine Motor SkillsManipulative SkillsBalance and CoordinationSpatial AwarenessMovement PatternsRhythmic Activities and DanceRhythm and TimingDance BasicsIndividual and Dual SportsGymnastics and TumblingTrack and FieldRacket SportsSelf-Defense and Martial ArtsTeam SportsCooperative GamesSportsmanshipTeam CommunicationBasketball SkillsSoccer SkillsVolleyball SkillsFootball SkillsGame StrategiesFitness and Physical ActivityCardio FitnessFlexibility and StretchingMuscular Strength and EnduranceSetting Fitness GoalsHealthy HabitsHygiene PracticesSleep and RestPhysical Activity HabitsHydrationInjury PreventionBody Awareness and Self-CareDisease PreventionHealth Decision-MakingHelp-Seeking and Self-AdvocacyMental HealthMental Health BasicsEmotional AwarenessStress ManagementCoping StrategiesMindfulness PracticesBreathing and Relaxation TechniquesMeditation BasicsResilience and PerseveranceHealthy RelationshipsSocial and Emotional SkillsHelp-Seeking and Support SystemsDigital WellbeingNutritionNutrition BasicsFood GroupsBalanced MealsHealthy Eating HabitsReading Food LabelsPersonal SafetyRecognizing Unsafe SituationsHuman and Child TraffickingStranger DangerPersonal BoundariesFire and Water SafetyEmergency ResponseConflict Resolution BasicsInternet and Social Media SafetySafe Personal RelationshipsSubstance AwarenessTobacco AwarenessAlcohol AwarenessCannabis AwarenessOpioid AwarenessStimulant AwarenessPrescription Drug AwarenessRefusing Peer PressureOutdoor and Adventure ActivitiesOutdoor Recreation SafetyHiking and OrienteeringTeam Building Activities

Hoop Dreams

A teen-led youth basketball program designed for players aged 8-15. It combines progressive skill development (dribbling, passing, layups) with teen leadership training, culminating in a Week 7 showcase scrimmage.

TMTrei Martin-Hobson
Court Captains Curriculum

The core curriculum, drills, and leadership guides for the 7-week teen-led Court Captains basketball program.

Hoop Dreams

A teen-led youth basketball program designed for players aged 8-15. It combines progressive skill development (dribbling, passing, layups) with teen leadership training, culminating in a Week 7 showcase scrimmage.

TMTrei Martin-Hobson

COURT-SIDE CIRCLE DISCUSSIONS

How to Run High-Impact, 5-Minute Verbal Debriefs

DEBRIEF GUIDE

The 5-Minute Circle Flow

  1. Gather (1 min): Blow whistle twice, call "Squad in the circle!", players sit cross-legged on center circle.
  2. Reflect (2 mins): Use one prompt below. Let players raise hands to answer. Keep it quick!
  3. Goal (1 min): Ask players to whisper their personal next-week target to their neighbor.
  4. Appreciation (1 min): The "Shout-out Session". Go around for rapid peer-to-peer praise.

CAPTAIN TIPS

If the squad is talkative or distracted: Use a call-and-response rhythm clap, or hold up hand and say "Eyes on me in 3-2-1." Never try to talk over yelling kids!

Whistle Rule: 1 long blast = Freeze. 2 short blasts = Gather.

Weekly Circle Question Bank

WEEKS 1 & 2 Building Trust

"Who on our team did a great job encouraging someone else today?"

Goal: Get players looking beyond themselves and noticing positive team contributions early on.

WEEKS 3 & 4 Skill Focus

"What was harder than you expected today? How did you adjust?"

Goal: Teach players that struggle is normal and adjustments make you a strong player.

WEEKS 5 & 6 Resilience

"How did we handle losing possession in our showdown games?"

Goal: Instill a sense of poise, transition mental focus, and positive coping mechanics.

WEEK 7 Showcase Wrap

"What is one big difference you see in yourself from Week 1 to today?"

Goal: Celebrate massive individual self-efficacy and team journey highlights.

PEER-TO-PEER POSITIVE POWER PROMPTS

Provide these sentence starters to the kids to practice verbal high-fives during the Circle:

"I appreciated when you passed to me..."

"You had great hustle when..."

"Your energy made me feel..."

"You never gave up when..."

Hoop Dreams Teen Facilitator Guidebook Page 2 of 3

TEEN ROLES & ENGAGEMENT SECRETS

Weekly Coaching Responsibilities & Engagement Hacks for 75-Minute Sessions

LEADERSHIP GUIDE

7-Week Calendar: Active Coaching Roles for Teens

WEEK 1 Icebreaker Patrol

Run dynamic high-fives and handle squad name-tags. Spot baseline triple-threat stance.

Name Matcher

WEEK 2 Whistle Stance

Hold up fingers for eyes-up dribbling. Spot and correct wide spider-stances on defense.

Stance Guard

WEEK 3 Target Holder

Act as live passing targets. Yell vocal cues and manage quick line relays.

Line Pacer

WEEK 4 Puppet Master

Spot 1-2 stride steps. Guide hands to backboard squares and anchor rebounds.

Form Spotter

WEEK 5 Speed Tracker

Time transitions from half-court. Challenge and spot non-dominant layups.

Timer Guard

WEEK 6 Official Ref

Officiate scrimmages with hand signals. Call whiteboard GM strategy timeouts.

Tactics GM

WEEK 7 Bench General

Manage rosters, starter rotations, live play calls, and certificates.

Head Coach

Engagement Hacks: Keeping Kids Fired Up

  • 1. Music Rhythms: Play high-energy pop/rock beats during drill runs. The moment you stop the music, kids must freeze in perfect stance!
  • 2. The Golden Tickets: Hand out 3 physical tokens per session for the "Hustle Heroes" who pick up cones or cheer teammates.
  • 3. 30-Second Water Challenge: Turn hydration breaks into high-speed pitstops. Count down out loud to trigger high-speed focus.

Result: Zero downtime keeps kids active and completely out of trouble!

Motivating Teens: Keeping Leaders Active

  • 1. The Co-Pilot system: Pair quiet teen coaches with outgoing ones so they can support, feed off, and push each other.
  • 2. Clipboard Hand-Offs: Alternate who acts as the "Station General" each day so all teens feel equivalent head-coach ownership.
  • 3. The 35-Minute Check-in: Lead captains must tap teen shoulders mid-session to drop rapid feedback ("Jake, your station looks incredible!").

Result: Clear trust and validation keeps teen energy high on the courts!

REACTION TRIGGER: If kids are drifting off or chatting: clap out a rhythm of three fast beats, holding hand high. Kids must stop talking, mimic the clap, and focus eyes on the clipboard!

Hoop Dreams Teen Facilitator Guidebook Page 3 of 3

Two-Thirds Rule

Aim to bounce the ball on the court floor exactly 2/3 of the way to partner.

Cue: Hit the Spot

OVERHEAD PASS

Over Defense

Hold ball above forehead (never behind head). Flick wrists forward and down.

Cue: High & Snap

02 Sniper Passing Duel (Stationary)

Mechanics Focus:

Stand 12 feet away from partner. Place a cone exactly in the middle.

  • Level 1 (Chest): No-bounce lasers over the cone.
  • Level 2 (Bounce): Bounce ball right on top of the middle cone.
  • Level 3 (Speed): Count how many catches in 30 seconds!

TACTICAL DIAGRAM

A

B

STEP & PUSH TOWARDS PARTNER

03 Run-and-Snap Relay (Passing on the Move)

Dynamic Passing Drill:

Two lines of players stand at the baseline, 15 feet apart. They run down court side-by-side, passing back and forth without dribbling.

  • Lead Your Partner: Pass the ball slightly ahead of your partner so they catch it in stride.
  • No Traveling: Absolutely no running steps while holding the ball! Catch, stop, throw!

RUNNING BLUEPRINT

FINISH (Half Court Cones)

P1

P2

START (Baseline)

COMMUNICATION CHALLENGE: Every player must yell out their partner's name before sending the pass! This reduces turnovers and builds a loud, hyped court.

Hoop Dreams — Drill Cards Visuals Page 2 of 4

DRILL CARD 3 SHOOTING FORM & DRILLS

B.E.E.F. SHOOTING

Visual Guide: Form Mechanics & Mid-Range Sharp Shooting

SNIPER

01 The B.E.E.F. Shooting Blueprint (Essential Form)

B

BALANCE

Feet shoulder-width, dominant foot slightly forward. Bend your knees!

Base First

E

EYES

Lock your focus on the three hooks at the back of the net rim.

Laser Eye

E

ELBOW

Tuck elbow in snug, making a perfect 'L' shape directly under ball.

Tuck the 'L'

F

FOLLOW

Snap wrist down. Act like you are reaching inside high cookie jar!

Cookie Jar

02 Around-the-World Sniper (Mid-Range)

Mid-Range Precision spots:

Set up 5 mid-range shooting spots marked by cones around the paint (both baselines, both elbows, and the top of the key).

  • Level Up: Player must make a shot to advance to the next spot around the key.
  • Rebound Duty: Partner stays underneath, gathers ball, passes back to shooter.

SPOTS MAP

1

2

3

4

5

5 SPOTS MID-RANGE ARC

03 Catch & Shoot Dash (Game Speed)

The Movement Pattern:

Passer stands at half court with the basketballs. Shooter starts deep in the corner, sprints up to the elbow cone, catches the pass in mid-stride, stops, sets their feet, and fires!

  • Step-In Focus: Step inside foot first to square up your body directly to the basket before shooting.

MOVEMENT MAP

S

Shooter

P

Passer

COACH'S TIP: Emphasize the "Follow-Through" wrist flick! If kids miss, it is usually because they drop their hands too fast. Hold that goose-neck in the air until the ball hits the hoop!

Hoop Dreams — Drill Cards Visuals Page 3 of 4

DRILL CARD 4 DEFENSE & SCHEMES

DEFENSIVE TACTICS

Visual Guide: Footwork slide drills and defensive schemes

SHIELD

01 The "Spider" Defensive Stance (Lockdown Shape)

Wide Base Feet wider than shoulders. Golden platform.

Low Hips Sit back as if sitting in a low chair.

Active Wings Hands wide and high. Deny easy pass lanes.

No Crossing Slide side-to-side. Do not cross feet!

A Zigzag Slide & Sprint

Set cones in zigzag. Defensive player slides diagonally to first cone, pivots, slides to second, then turns and sprints to paint!

DIAGONAL SLIDES

B Closeout & Recover

On whistle, defender sprints from rim to perimeter shooter. Chop feet ("patter-patter") to break, hold hand high to contest, then slide back.

CHOP FEET HIGH HAND

02 Types of Defensive Schemes (Court Strategy)

SCHEME A MAN-TO-MAN

"Stick to your shadow!"

Every player is assigned exactly one offensive player. You follow them everywhere on court. Always stay between your player and the basket.

TACTICAL MATCHUPS

O1 D1

O2 D2

O3 D3

Defenders stick with their matching color

SCHEME B 2-3 ZONE

"Protect the key floor!"

Guard an assigned space (zone) instead of a specific person. 2 guards guard high, 3 forwards guard low inside. Great for stopping easy layups!

ZONE PLACEMENT

D1 D2

D3 D4 D5

2 guards high, 3 forwards low in paint

CAPTAIN'S STRATEGY DECISION: In Week 6 & 7, choose your defensive scheme! Use Man-to-Man if opponents have one star scorer, or use the 2-3 Zone to force them to shoot difficult outside shots.

Hoop Dreams — Drill Cards Visuals Page 4 of 4

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