Chase Chaos Slides Lesson 1
Chase Chaos
The Art of Agility & Spatial Awareness
Mission Profile
Agility
Master the "juke" and "pivot" to evade pursuers.
Spatial Awareness
Track multiple moving targets in your peripheral vision.
Safety First
Two-finger tags only. No pushing. Eyes up!
"Movement is a medicine for creating change in a person's physical, emotional, and mental states."
Triangle Tag
Protect the Target
Squad Size: 4
The Setup
3 students hold hands to form a triangle.
One student is the Target .
The 4th student is the Tagger .
The Goal
The Tagger tries to touch the Target. The other 2 students must move the triangle to block the Tagger without letting go of hands!
Cooperation is Key
Hospital Tag
Injury Management Simulation
Type: Everyone's "It"
1
If you are tagged, you must hold the spot where you were tagged with one hand.
2
If you are tagged a second time, you hold that spot with your other hand.
3
Third tag? You must head to the "Hospital" (sidelines) for 5 jumping jacks to heal!
Stay Active
Balance agility with defense!
Tactical Timeout
Group Debrief
How does your strategy change when you have to track multiple people instead of just one "It"?
What's the best way to move a triangle squad effectively? Communication or following a leader?
Vision
Voice
Velocity
Chase Chaos Teacher Guide Teacher Resource
Chase Chaos
Tag Tactics & Spatial Awareness
UNIT: GYM JAM
LEVEL: GRADE 7/8
INSTRUCTIONAL GOAL
Students will develop dynamic agility and peripheral vision through high-intensity tag variations. The focus is on transitioning between offensive (tagging) and defensive (evading) mindsets rapidly while maintaining body control in crowded spaces.
CRITICAL SAFETY CHECKS
Soft Tags: Two-finger "butterfly" tags on shoulders or back. No hitting or pushing.
Eyes Up: Constant reminders to look for open space, not just the tagger.
Boundaries: Define clear boundaries (gym lines). Running out of bounds = automatically "tagged".
Footwear: Ensure all students have indoor athletic shoes tied securely.
Equipment
Boundary Cones (8)
Colored Pinnies (Set of 12)
Whistle & Stopwatch
Time Allocation
45-60 Minutes
Playbook: Game Breakdown
1. Triangle Tag (The Protector)
Agility + Teamwork
Focus: Communication and lateral movement.
Action:
Groups of 4. Three students hold hands. One is the 'Target' (wearing a pinny tucked in waistband), two are 'Guards'. The 4th student is the 'Tagger' outside the triangle. Tagger must tag the Target's pinny while the Guards pivot and block.
Variation:
Add a second tagger to force the triangle to respond to threats from two different angles simultaneously.
2. Hospital Tag (Chaos Mode)
Stamina + Spatial Awareness
Focus: Body control and awareness of multiple threats.
Action:
Everyone is "It". If tagged, you hold that body part (the "injury"). Tagged twice? Hold both. Tagged three times? Go to the "Hospital" (gym corner) for a "Physical Therapy" task (e.g., 10 jumping jacks or a 15-second plank) to re-enter.
Variation:
"Doctor" role: Assign 2 students as Doctors with foam noodles. If they touch a "patient," the patient is instantly healed without going to the Hospital.
3. Cops and Robbers (Dynamic Tag)
Large Group Strategy
Focus: Cooperative defense and risk-taking.
Action:
Divide class (1/3 Cops, 2/3 Robbers). Cops tag Robbers and send them to the "Jail" (center circle). Robbers can be freed if a teammate tags them while they are in jail. The game ends when all Robbers are jailed or time is up.
Variation:
Add "Safe Zones" where Robbers can stay for only 10 seconds before they must move out.
Debrief & Reflection
Observation Points
Are students using their peripheral vision or just staring at the tagger?
Are they decelerating before making a turn to maintain balance?
In Cops & Robbers, are they communicating to lure taggers away from the jail?
Essential Questions
"Why is it harder to evade a tagger when your attention is split?"
"What physical cues did you look for to predict where a tagger was moving?"
"How did team communication change the outcome of the group games?"
Chase Chaos Exit Ticket Exit Ticket
Chase Chaos Analysis
MISSION: AGILITY
Operative Name
Date
Squad No.
1
Evasive Maneuvers
Describe your most successful move to avoid being tagged. What was your body position?
2
Radar Vision
How did you use your peripheral vision to track the tagger in Triangle Tag?
3
Performance Log
Defense Effectiveness
Low
1
2
3
4
5
High
Squad Cooperation
Low
1
2
3
4
5
High
4
Next Objective
One specific adjustment for next time:
Squad Scrimmage Slides Lesson 2
Squad Scrimmage
The Power of Collective Strategy
The Squad Code
Communicate
Verbal cues and hand signals are the glue of a winning team.
Coordinate
Know your role and where your teammates are at all times.
Adapt
Be ready to change your plan as the game situation shifts.
Swamp Cross
The Ultimate Transport Challenge
Goal: Whole Team Across
Get your team from 'Shore A' to 'Shore B'.
Only "Lily Pads" (poly spots) are safe ground.
Touch the floor? The whole team resets!
Strategic Problem
You have 10 teammates but only 7 lily pads. How do you move forward without leaving anyone behind?
Logistics
Support
Mat Ball
Strategic Kickball Evolved
Base Running: Unlimited
The Difference
Instead of small bases, you use large gymnastics mats. Multiple players can be on a mat at once!
The Risk
Once you leave a mat, you CANNOT go back. You must commit to the next base.
The Win
Two full laps around all four mats = 1 point for the squad.
Squad Decision
"Do we send a runner now, or wait for a bigger kick to clear the bases?"
Tactical Insight
Analysis
Watching for Cooperation
Look for how teams signal each other before making a move.
Squad Scrimmage Teacher Guide Teacher Resource
Squad Scrimmage
Cooperation & Team Strategy
UNIT: GYM JAM
LEVEL: GRADE 7/8
INSTRUCTIONAL FOCUS
This lesson shifts from individual agility to collective movement. Students must work in squads to solve physical puzzles and compete in modified team sports. The focus is on communication (verbal and non-verbal) and coordinating movements with others to achieve a shared objective.
LEARNING OUTCOMES
Cooperative Problem Solving: Devise and execute a plan to move a group through a restricted area.
Strategic Communication: Use specific cues to time group movements in dynamic environments.
Role Identification: Recognize and fulfill specific responsibilities within a team (e.g., base coach vs. runner).
Equipment List
Poly Spots (15+)
Large Gym Mats (4)
Gator Skin Balls (2)
Hula Hoops (6)
Teaching Tip
"Encourage students to huddle for 30 seconds before every game to discuss a strategy."
Playbook: Team Challenges
1. Swamp Cross (The Bridge)
Problem Solving
Focus: Logistical thinking and group balance.
Action:
Teams of 8-10. Each team has 6 poly spots. Goal is to get everyone across the gym without anyone touching the "water" (floor). Teams must pass the spots forward and shuffle teammates along the chain. If anyone touches the floor, the whole team restarts.
Variation:
"Sinking Spots": Once a spot is used and the last person moves off it, the teacher can remove it, making the bridge shorter over time.
2. Mat Ball (Modified Kickball)
Team Strategy
Focus: Risk assessment and collective decision-making.
Action:
Played like kickball, but bases are large mats. Any number of runners can stay on a mat. Runners can only move forward, never backward. To score, a runner must complete 2 full laps. Fielders get runners out by catching a kick or tagging them between mats with the ball.
Variation:
"Power Up": If a runner makes it to 3rd mat on a single kick, they can "save" an out for their team.
3. Hoop Pass (Rhythm & Flow)
Coordination
Focus: Non-verbal coordination and rhythm.
Action:
Team stands in a circle holding hands. A hula hoop is placed on one person's arm. The team must pass the hoop around the entire circle without breaking hand contact. This requires students to step through and wiggle the hoop along.
Squad Scrimmage Strategy Sheet Tactical Blueprint
Swamp Cross Strategy
Squad Designation
Operatives
Mission: Move squad across without touching the "water" using only 6 Lily Pads.
Floor contact = Squad Reset. Spots must be touched by a squad member at all times.
The Bridge Layout
SWAMP ZONE
NORTH BANK
SOUTH BANK
Communication
3 specific verbal cues your squad will use:
The "Anchor"
Who is the last person and what is their specific job?
"Go Far, Go Together."
Rapid Reflex Slides Lesson 3
Rapid Reflex
The Science of Split-Second Decisions
Neural Speed
Reaction Time
The time between a stimulus (hearing a whistle or seeing a move) and your physical response .
Reflex
An automatic response that bypasses deep thinking. It’s built-in survival speed!
Average Human Speed
0.25s
Can you beat it?
RPS Chase
Rock, Paper, Scissors + Sprint
Stimulus: Win/Loss Result
The Setup
Partners face each other on a center line. Play one round of Rock, Paper, Scissors.
The Reaction
The WINNER immediately tags. The LOSER immediately sprints to safety!
Instant Pivot
"Thinking time is over—your body must react now!"
Pure Focus!
Eliminate the lag.
Knee Tag
Close-Quarters Hand-Eye Coordination
Type: 1v1 Combat
A
The Stance
Knees bent. Low center of gravity. Hands up.
B
The Goal
First one to tap their opponent's knee wins the round.
C
The Defense
Block and swat with your palms. Don't stop moving.
Safety: No Lunging. No Poking. Soft Taps Only.
Reflex Reflection
Tactical Debrief
"In RPS Chase, was it harder to react when you won or when you lost? Why?"
"How does keeping your weight on the balls of your feet eliminate physical lag?"
The "Flow State"
When coordination becomes automatic.
Rapid Reflex Teacher Guide Teacher Resource
Rapid Reflex
Reaction Time & Coordination
UNIT: GYM JAM
LEVEL: GRADE 7/8
INSTRUCTIONAL FOCUS
This lesson focuses on the neuro-muscular connection. Grade 7/8 students are often in growth spurts where coordination can feel "laggy." These games target reaction speed, hand-eye coordination, and split-second decision-making through 1v1 and partner challenges.
KEY TEACHING CUES
Ready Position: Knees slightly bent, weight on balls of feet, hands at chest height.
Focus: Keep eyes on the center of the opponent (chest) rather than just their hands.
Process vs. React: Emphasize staying calm so the brain can process information faster.
Equipment
Reaction Balls (1 per pair)
Boundary Cones (12)
Digital Stopwatch
Whistle
Reflex Playbook
1. RPS Chase (Cognitive Reaction)
Processing Speed
Focus: Rapidly switching between "Tagger" and "Runner".
How to Play:
Pairs stand 1 meter apart on a center line. They play RPS. If Student A wins, they try to tag Student B. Student B must sprint 5 meters to a safety line. If tagged, A gets a point. If they reach the line, B gets a point.
Variation:
"Inverse Chase": The loser becomes the tagger. This forces the brain to override the natural instinct to run after losing a contest.
2. Knee Tag (Agility Duel)
Defensive Reflex
Focus: Lateral speed and hand-eye coordination.
How to Play:
Partners face each other in a small 2x2 meter square. Goal: Touch the opponent's knee while protecting your own. No grabbing or holding. Feet must stay moving. First to 3 touches wins.
Variation:
"Toes & Knees": Add toe taps as valid points. This forces students to manage defense across multiple heights simultaneously.
3. Reaction Ball Circuit
Eye Focus
Focus: Tracking unpredictable objects.
How to Play:
One student drops a six-sided reaction ball from waist height. The other must catch it after exactly one bounce. Reaction balls bounce unpredictably.
Variation:
Wall Toss: Throw the ball against a wall and catch the return. Increases the speed of stimulus response and physical adjustment.
Safety Protocols
• Ensure ample space between pairs for RPS Chase to avoid collisions.
Rapid Reflex Log Reflex Log
Mission: Reaction Data Analysis
Student Athlete
Squad No.
Performance Tracking
Challenge Trial 1 Trial 2 Trial 3 Results RPS Chase (Wins) Wins / 3 Knee Tag (Touches) Total Hits Reaction Ball Catch Success Rate
Tactical Analysis
Which game was the most mentally draining? What made your brain work harder than your body?
Growth Mindset
Which specific skill would you practice to improve? (Agility, Focus, or Body Tension). Why?
Reflex Readiness Assessment
Lagging
Standard
Elite
Pickleball Fusion Slides Large Group Special
Pickleball Fusion
Low-Organized Chaos meets Pro-Paddle Skills
The Power of 55
Zero Inactive Time
No benches. No waiting. Everyone moves, every second.
Skill Overlap
Using low-organized games to build "soft hands" and "fast feet."
Today's Focus
"Mastering the paddle in the crowd."
Dink-O-Tag
The Balancing Act
All 55 Active
The Rule
You must dink (keep-up) your ball. You can only move while the ball is in the air!
The Tag
If tagged or ball drops, perform 5 air-swings to reset.
Soft Hands
"Focus on the ball, scan the field."
Pickle Pinball
Team Collection Challenge
4 Squads
1
All balls start in the center Kitchen .
2
Use paddles only to tap balls to your home base.
3
Interceptor role can steal balls from other bases!
Team Sync
Communicate to guard your base!
Skill Connection
From Games to Courts
The "Dink" Game
Dink-O-Tag builds the touch needed for the net game.
Court Coverage
Pinball teaches tracking and defensive positioning.
Soft Hands
Fast Feet
Team Play
Pickleball Fusion Teacher Guide Teacher Resource
Pickleball Fusion
Large Group Strategy: 55+ Students
Special: Large Group Bypass
Scaling for 55 Students
Universal Start/Stop whistles and Automatic Resets (fitness tasks) are critical to keep movement constant. Split the gym into 4 quadrants early and assign a "Captain" to each to manage balls. Constant flow is the goal.
INSTRUCTIONAL AIM
To bridge low-organized energy with technical pickleball development. Focus: Paddle Control , Peripheral Vision , and Large Group Coordination .
Safety Note
• Paddles below waist during tag.
• Safe zones for resets.
Large Group Pro-Tip
Assign "Squad Leaders" to handle ball retrieval and minor rule disputes.
Tactical Loadout
55 Paddles
60+ Pickleballs
4 Hula Hoops
Whistle
The Playbook
1. Dink-O-Tag (The Net Duel)
55 Active
Setup & Action:
Every student has a paddle/ball. 5 students are "Interceptors". Students move while dinking ball to themselves. Interceptors tag paddles. Reset = 5 air-serves on sideline.
Skill Connection:
Simulates Kitchen Play . Focuses on soft touch and tracking the ball in a high-density area.
2. Pickle Pinball (The Scramble)
Large Squads
Setup & Action:
4 teams in corners. 60+ balls in center "Kitchen". Use paddles to tap balls home. No carrying. Stealing allowed after 2 mins to increase chaos.
Skill Connection:
Builds Ground Stroke muscle memory and defensive positioning/walling off.
Large Group Cool Down
Discussion:
"Why is a soft touch better than a big swing in a crowd of 55 people? What does this teach us about the Kitchen?"
Final Transition:
Baseline alignment. "Shadow Dinks" mirror drill for 2 minutes before dismissal.
Pickleball Fusion Tracker Fusion Tracker
Paddle Mastery & Large Group Flow
Athlete Name
Squad Color
The Chaos Factor
During "Dink-O-Tag," how did having 55 people in the gym change your paddle awareness?
Pinball Tactics
What was your squad's primary strategy for protecting your base while collecting balls?
Skill Radar
Self-Assessment // 1-10 Scale
Paddle Control Mark Score
Spatial Vision Mark Score
Team Flow Mark Score
Coach Note:
Focus on "soft hands" during dinks.
"Control the Ball. Master the Space. Win as a Squad."
Pickleball Fusion // PE-SQUAD-78