Flashes Defense Reference Sheet
FCJH Flashes
FLASHES DEFENSE
System Call Sheet
Franklin Central Junior High • Tactical Playbook & Coverage Alignments
Home of the Flashes Talk • Stance • Box Out
TIGER / Man-to-Man
Primary Base Defense
On-Ball: Active arm, level feet, contest all shots without fouling.
1 Pass Away: Denial stance, thumb down, take away direct passes.
Help Side: Feet in the paint, form the "Ball-You-Man" triangle.
Shot Release: Loud "SHOT!" call, turn, make contact, secure rebound...HIT & GET
Communication Cues: "Shot!!" "Dead !" "Screen L/R!" • NO SPLIT GAPS
1 2 3 D1 D2 D3 D4 D5 BALL-YOU-MAN
BADGER / Switching M-to-M
Screen Disruption Set
Auto-Switch: Switch all perimeter on-ball and dribble hand-off screens.
Early Call: Screener's defender shouts "BADGER -RIGHT/LEFT!" before contact.
Jump the Ball: Switched guard levels off ball handler to prevent downhill drive.
Slip Prevention: Screener defender seals body on rolling screener immediately.
Switch Rule: "Communicate early and NEVER leave the ball"
1 4 D1 D4 D2 D3 D5 "SWITCH!"
INDY / 3-2 Zone
Perimeter Control Zone
Top Guard (D1): Pressure ball at point, direct attack to designated side.
Wings (D2/D3): Lock down high wings, contest 3s, bump cutters through lane.
Back Line (D4/D5): Guard blocks, sprint out to corners on skip passes to trap
Rebound Triangle: Wing on opposite side collapses to high post for boards.
Zone Principle: "Suffocate 3-point shooters; protect elbows & close out to corners"
D1 D2 D3 D4 D5 3 TOP • 2 BASELINE
REBEL / 1-3-1 H.C. Trap
Turnover Generating Trap
Point (D1): Funnel ball-handler toward sideline; never allow middle drive.
Trap Wing (D2): Sprint up to lock sideline double-team with D1.
Center (D3): Guard high post, mirror the ball, intercept lob reversal passes.
Baseline (D5): Runner sprints corner to corner; D4 drops as weak-side safety.
Trap Rule: "High hands in trap • No reaching fouls • Anticipate panicky skip passes"
TRAP ZONE 1 D1 D2 D3 D4 D5 FORCE SIDELINE TRAP
54 / 2-2-1 F.C. Press
Full-Court Pacing Press
Front Tandem (D1/D2): Ball pressure / Force the ball to the sideline....NO MIDDLE
Mid Tandem (D3/D4): Read ball handler's eyes; jump cross-court reversal passes.
Goalie (D5): Deep safety behind the circle; eliminate all breakaway layups.
10-Second Clock: Slow down advance without fouling; bleed time.
Press Objective: "Trap sidelines & corners • Protect deep middle • Never get beat over top"
D1 D2 D3 D4 D5 2-2-1 FULL COURT SAFETY
Flashes Defense Golden Rules:
Loud Communication High Hands & Active Feet Hit & Box Out Sprint Back