Dribbling Facilitation Guide Dribbling Masterclass
Lesson 1: Teacher Facilitation Guide
PE Grade 6
Learning Objectives
Execute dribbling with the inside, outside, and sole of the foot.
Maintain the ball within "playing distance" (arm's length) while moving.
Change direction rapidly using specific foot surfaces.
Equipment Needed
1 Football (Soccer ball) per student
20-30 Cones (minimum)
Colored Bibs/Pinnies
Stopwatch
Lesson Timeline (45-60 min)
0-10 min
Hook: The Minefield
Set up a 20x20 yard square filled with randomly placed cones. Students must dribble through without hitting a "mine" (cone). If they hit one, they must do 5 "toe-taps" before continuing.
10-25 min
Technical Workshop: Three Surfaces
Demonstrate and practice using:
Inside: Big surface area, best for control and slow turns.
Outside: Best for keeping speed while turning away from pressure.
Sole: Best for "stopping and popping" or 180-degree changes.
25-45 min
Main Drill: Slalom Showdown
Set up 4 lines of cones. Students race (formatively) through the slalom. Focus on "small touches" (baby steps) vs "big touches" (gallops).
45-50 min
Cool Down & Reflection
Gentle jogging with the ball. Group discussion: "Why is it harder to dribble fast than slow?"
Pro Coaching Cues
"Pinky Toe"
Use the outside of the foot (near the pinky toe) to push the ball forward while running.
"Soft Feet"
Pretend the ball is an egg. Don't crack it! Use light, frequent touches.
"Head Up"
Glance down at the ball, then look up to see the "field" (space and defenders).
Dribbling Masterclass Slides Dribbling Masterclass
The Foundation of Control
READY TO PLAY?
Why Dribble?
Space Management
Dribbling allows you to move the ball into open areas of the field away from defenders.
Attracting Pressure
It draws defenders toward you, which creates passing lanes for your teammates.
Master the Surfaces
1
Inside
Best for tight turns and protecting the ball from nearby defenders.
2
Outside
The "speed" surface. Best for running straight and subtle direction changes.
3
Sole
The "stop-go" surface. Best for 180° turns and sudden pauses.
Pro Coaching Cues
A
"Pinky Toe Touches" — Small touches with the outside of your foot.
B
"Scanning the Field" — Glance down at the ball, then look up to see space.
C
"Arm's Length" — Never let the ball get further away than one big step.
Dribbling Mastery Tracker Dribbling Mastery Tracker
Lesson 1: Ball Mastery Session
Name:
Date:
Part 1: The Minefield Hook
How many "mines" (cones) did you hit during your first run vs. your second run? What surface helped you turn the best?
Run 1 (Initial)
Total Hits: ______
Run 2 (After Tips)
Total Hits: ______
Part 2: Surface Confidence
Rate your confidence using each part of the foot (1-5 stars):
Inside of the Foot
Outside of the Foot
Sole (Bottom) of the Foot
Part 3: Pro Reflection
When a defender gets close to you, which surface would you use to turn away quickly? Why?
PRO TIP: Keep your head up between touches to see the open space!
STAY BALANCED
Passing Practice Guide Precision Passing
Lesson 2: Teacher Facilitation Guide
PE Grade 6
Skill Goals
Demonstrate the 'Push Pass' technique with the inside of the foot.
Control the 'weight' (speed) of a pass to reach a teammate comfortably.
Pass accurately through 'gates' (cones) from varying distances.
Field Setup
Pairs of students spaced 5-10 yards apart
Two cones per pair to form a "gate" (2-3ft wide)
1 Football per pair
Action Plan (45-60 min)
0-10 min
Hook: Gatekeepers
In pairs, students try to pass the ball back and forth through a cone gate. How many consecutive passes can they complete without hitting a cone?
10-20 min
Push Pass Breakdown
Focus on the four components:
The Plant: Non-kicking foot points to target.
The Turn: Kicking foot turned out at 90 degrees.
The Strike: Hit the center of the ball with the arch/inside.
The Follow-through: Swing through toward the target.
20-40 min
Dynamic Gates
Increase difficulty: 1. Increase distance (10 yards). 2. Add movement (passer must move to a new gate after passing). 3. Timed challenge (How many gates in 60 seconds?).
40-50 min
The Weight Debate
Discussion: "What happens if a pass is too soft? What if it's too hard?" Introduce the concept of "Pass to the foot, not to the person."
Troubleshooting Common Errors
Mistake Result The Fix Toe-kicking Ball goes high/wild "Lock your ankle" - toe points up, heel down. Plant foot too far away Off-balance pass Step right next to the ball, about 6 inches away. Leaning back Ball pops up Keep head over the ball during contact.
Precision Passing Slides Precision Passing
Accuracy & Weight
HIT THE MARK
The Push Pass
1. The Plant
Place your non-kicking foot right next to the ball. Point your toes exactly where you want the ball to go.
2. The Arch
Turn your kicking foot outward. Strike the ball with the inside arch for maximum control.
"Lock Your Ankle, Point Your Toe UP!"
Understanding "Weight"
It's not about how heavy the ball is!
Too Hot
The pass is too fast. Your teammate can't control it. Possession Lost!
Just Right
Smooth and firm. It reaches the foot and is easy to control. Team Play!
Too Cold
The pass is too slow. It gets intercepted by the defender. Vulnerable!
The Challenge
Gatekeepers
Set up a 2-foot wide gate with cones.
Stand 5 yards apart.
How many consecutive passes can you make through the gate?
If you hit a cone, your score resets!
Teamwork is Essential
Precision Passing Log Precision Passing Log
Lesson 2: Accuracy & Weight Assessment
Name:
Partner:
Part 1: Gatekeepers Tracker
Level 1 (5 Yards)
____
Consecutive Passes
Level 2 (8 Yards)
____
Consecutive Passes
Level 3 (10 Yards)
____
Consecutive Passes
Part 2: Partner Evaluation
Watch your partner pass 5 times. Check off the skills you see them execute correctly:
Plant foot points at target
Ankle locked during strike
Strikes ball with inside/arch
Follows through toward target
Part 3: Solving "The Weight"
If your partner keeps missing your feet because their passes are too slow , what specific coaching advice would you give them to improve their "weight"?
Speed Kills, Accuracy Wins
"Pass to the foot, not to the person." Always try to find your partner's strong foot!
Receiving Mastery Guide Receiving Mastery
Lesson 3: Teacher Facilitation Guide
PE Grade 6
Lesson Objectives
Apply the "cushion" technique to receive ground passes with the inside of the foot.
Demonstrate ball control using the thigh and laces for bouncing balls.
Understand the importance of the "First Touch" in setting up the next play.
Key Technique: The Cushion
Imagine the ball is a glass egg. If you stay stiff, it shatters. If you move back with it, it stays safe.
Relax the ankle on impact
"Absorb" the momentum by pulling the foot back slightly
Keep the ball within 1 step of your body
Action Plan (45-60 min)
0-10 min
Hook: The Velcro Challenge
Teacher fires rapid ground passes to students. Students must stop the ball dead inside a small 3x3ft square. Can they make the ball "stick" like Velcro?
10-25 min
Inside-Foot Receiving
Pairs. Partner A passes, Partner B receives. Focus on the "pull back" motion.
Progression: Pass with more speed to force better cushion technique.
25-40 min
Bouncing Balls & Thighs
Introduce receiving out of the air. 1. Thigh trap (point thigh at ball, relax). 2. Laces trap (reach up and "guide" ball down). Emphasis on getting the ball to the ground quickly.
40-50 min
The "Scanning" Reflection
Discussion: "When should you look up? Before you receive the ball or after?" (Correct answer: BEFORE and DURING).
Essential Gear
1 Ball per student
Hula hoops (optional)
Spot markers
Pinnies
Safety Note
Ensure students are well-spaced for aerial work. Remind them to keep eyes on the ball to avoid getting hit in the face. No headers in this lesson.
Receiving Mastery Slides Velcro Touch
Mastering the Receipt
The Cushion
Think of your foot like a sponge, not a brick.
The Action:
"Catch the ball with your foot and pull it back on impact."
Absorb the Momentum
CONTROL SYSTEM v3.0
Where to Receive?
Ground Balls
Use the Inside of the Foot. It has the largest surface area for safety.
Bouncing Balls
Use the Thigh or Laces. Guide the ball down to your feet immediately.
Rule #1
The Goal of the First Touch
1
Stop the ball within one step of your body.
2
Position the ball so you can pass or dribble immediately.
3
Scan the field before the ball even arrives!
First Touch Tracker First Touch Tracker
Lesson 3: Receiving & Control Analysis
Name:
Squad:
Part 1: The Velcro Hook
How many times could you stop a rapid pass dead inside your "safe zone" box?
Ground Passes
____ / 10 Successfully Trapped
Bouncing Balls
____ / 10 Successfully Trapped
Part 2: Cushion Self-Rating
Inside-Foot Trap
"I relaxed my ankle"
"I pulled my foot back"
Thigh Trap
"I pointed thigh at ball"
"Ball stayed close"
Part 3: Scanning Reflection
Why is it important to scan the field 1-2 seconds BEFORE you receive the ball? What are you looking for?
The First Touch Mantra
"Don't just stop the ball. Set it up for your next move!"
Shielding Simulation Guide Shielding Simulation
Lesson 4: Teacher Facilitation Guide
PE Grade 6
Learning Goals
Maintain ball possession by placing the body between the ball and the defender.
Demonstrate a low center of gravity (knees bent, wide stance) for stability.
Use an outstretched arm to gauge defender distance without fouling (pushing).
Technical Mechanics
The "Side-On" Stance
Students should not face the defender. They should be side-on, using their shoulder and hip as a barrier.
The "Feel" Arm
Arm is out, elbow bent. This is to feel where the pressure is coming from, not to push the defender away.
Action Plan (45-60 min)
0-15 min
Hook: King of the Ring
Inside a large circle, every student has a ball. They must keep their ball while trying to kick others' balls out of the circle. Last ball in the ring wins!
Teacher Note: High energy, low technical feedback yet.
15-30 min
Stationary Shielding
Pairs: 1 Attacker, 1 Defender. Defender tries to touch the ball with their foot. Attacker must use their body to shield. Switch every 30 seconds.
30-45 min
Shield & Turn
Attacker shields for 5 seconds, then must use an "Outside Hook" or "Sole Roll" to turn away and dribble to a cone gate.
45-50 min
Debrief: Foul or Fair?
Discussion: "When does shielding become a foul?" (Using the arm to push off, leaning too far back into the defender, locking the defender's arm).
STOP
Coaching Cues
Body, Ball, Defender
Fortress Football Slides TACTICAL SERIES
Fortress Football
Shielding & Protection
The Goal
"Possession is Power."
If you can't pass or dribble immediately, you must protect the ball until you find an opening.
"Put your body between the Ball and the Defender."
Buy time for help
Wait for a run
Draw a foul
The Shielding Blueprint
Low Base
Bend your knees! A low center of gravity makes it harder for the defender to push you.
Side-On
Never turn your back fully. Keep one shoulder toward the ball and one toward the defender.
The Arm
Arm out, elbow bent. "Feel" the defender. Do not push, just create a barrier.
Foul or Fair?
FAIR PLAY
Using shoulder-to-shoulder contact
Holding your ground
Arm out to gauge distance
FOUL PLAY
Using hands to push off
Locking the defender's arm
Leaning/Falling into defender
The Referee is watching...
Body Shielding Blueprint Body Shielding Blueprint
Lesson 4: Protection & Stability Analysis
Name:
Partner:
Part 1: The Ring Challenge
During the "King of the Ring" activity, what was your biggest challenge in keeping your ball safe?
____ Wins
Part 2: Partner Protection Check
Watch your partner shield the ball against a defender for 30 seconds. Check off the skills you see:
Low Base
Knees bent, feet wide for maximum stability.
Side-On
Body positioned between ball and defender.
The Feel Arm
Arm outstretched (no pushing) to feel pressure.
Part 3: The Referee's Call
Read the scenario below and circle the correct call. Then, explain WHY.
"Alex is shielding the ball. As the defender pushes in, Alex extends their arm and shoves the defender's chest to create space."
FOUL
FAIR PLAY
Explain your call:
Body • Ball • Defender
Possession Playbook Guide Possession Playbook
Lesson 5: Teacher Facilitation Guide
PE Grade 6
The Synthesis
This lesson combines Dribbling , Passing , Receiving , and Shielding into dynamic, game-like scenarios. The focus shifts from technical execution to decision-making .
Maintain possession under active defender pressure.
Identify open passing lanes and support teammates.
Transition quickly between offensive and defensive roles.
Field Management
Setup: The Rondo Square
Mark out 10x10 yard squares. Each square needs 4-5 players. Use colored pinnies to distinguish the "Keepers" from the "Hunter."
4v1 or 3v1 Ratios
Action Plan (45-60 min)
0-10 min
Hook: The Wave Challenge
In circles of 6, students pass 1 ball around. Add a 2nd ball. Then a 3rd. How long can they keep all balls moving without them colliding or stopping?
10-35 min
The Rondo (4v1)
4 players on the perimeter, 1 in the center. Perimeter players must keep the ball away from the center "Hunter." If the Hunter touches the ball, they switch with the player who lost it.
Coaching Cue: "Open your body to the field. Move to support your teammate."
35-50 min
End-Zone Possession
3v3 or 4v4 game. No goals. Points are awarded for completing 5 consecutive passes or for successfully dribbling into the opponent's "End Zone."
50-55 min
The Mastery Debrief
Ask: "When you felt under pressure today, which skill did you rely on most? Dribbling to safety or passing to space?"
Progression Matrix
Make it Easier
Enlarge the square. Add more "Keepers" (5v1). Use two-touch limit (minimum).
Make it Harder
Shrink the square. Add more "Hunters" (4v2). Implement a one-touch limit.
Game Variation
"Split Pass": Extra point for passing through the two Hunters (if 2 are used).
Rondo Revolution Slides Season Finale
Rondo Revolution
Total Possession
The Rondo
4 vs 1
The Concept:
It's a game of Keep-Away in a tight square. The focus is on quick thinking, fast passing, and constant movement.
"The ball moves faster than the defender ever can."
Find the "Split Pass"
Support Your Teammate
One or Two Touches ONLY
Game Vision
1
Scan First
Know where the defender is before you even touch the ball.
2
Open Body
Position yourself so you can see the whole square, not just the ball.
3
The Outlet
Always be an "option" for the player with the ball. Don't hide!
The Ultimate Goal
"Possession is not the end goal. It is the tool we use to break down the defense and create scoring opportunities."
5
Passes
equals
1
Point
Game Vision Journal Game Vision Journal
Lesson 5: Dynamic Possession Finale
Name:
Season Rank:
Part 1: Rondo Performance
Max Possession Streak
____
Consecutive Passes
Hunter Role
____
Interceptions Made
Part 2: Skill Synthesis
In a dynamic Rondo, you have to use all 4 foundational skills. Rank which ones you used the most today (1 = Most, 4 = Least):
__
Dribbling to escape the "Hunter"
__
Push Passing into a teammate's lane
__
Cushion Receiving to control a fast pass
__
Shielding the ball when the defender got close
Part 3: The Visionary Analysis
"How does your individual ball mastery contribute to your team's ability to maintain possession?"
Season Complete
Foundational Ball Control & Distribution Certified
Mastery Level
PRO SCOUT