| Daily Game Focus | — | Detective Dodgeball | Dr. Dodgeball | Prison Ball | 3-Game Tri-Tournament |
| Learning Target | | SWBAT apply visual tracking and memory recall to identify their tagger and re-enter play upon tagger elimination. | SWBAT execute defensive shielding and strategic target selection while safeguarding their secret "Doctor." | SWBAT execute cross-court offensive throws and perimeter positioning to liberate teammates from the prison zone. | SWBAT adapt tactical play rapidly across all 3 game variations, demonstrating defensive agility and accurate throwing. |
| Character Target | | Integrity: Honoring self-eliminations honestly without referee dispute; tracking opponents fairly. | Humility & Concern: Selfless team protection; valuing covert cooperation over solo glory. | Courage: Staying resilient and actively engaged while in prison to mount team comebacks. | Leadership: Upholding fair play, encouraging peers across match formats, and self-officiating. |
| Do Now (Ignite) | | Dynamic court agility lines (lateral shuffles, backpedals) + 2-min "Spot & Recall" partner memory tag. | Shoulder band warm-up + "Secret Agent" reaction sprint drill (respond to coach whistle signals). | High-knees, boundary defensive drops + paired long-distance bounce-pass velocity drill. | Team captain led dynamic stretching circuit + 3-ball rapid collection relay race. |
| Procedure: | | | | | |
| Direct Instruction | | • Introduce Detective mechanic: when tagged out, track exactly who threw it. | | | |
| • Explain re-entry trigger: if your tagger gets eliminated, you instantly return. | | | | | |
| • Reinforce waist-down legal hits & safe dodgeball etiquette. | • Teach secret Doctor mechanic: each team selects 1 covert savior. | | | | |
| • Doctor tags downed players to resurrect them. | | | | | |
| • Emphasize body language disguise & consequences if Doctor is hit (no more revivals). | • Introduce Prison zone behind opposing endline. | | | | |
| • Explain dual-threat dynamic: prisoners catch/retrieve loose balls & throw at opponents. | | | | | |
| • Hitting an opponent frees prisoner and imprisons the victim. | • Review rules of all 3 games (Detective, Doctor, Prison). | | | | |
| • Present 3-court tournament rotation schedule. | | | | | |
| • Establish referee rotation and sportsmanship scoring criteria. | | | | | |
| Procedure: | | | | | |
| Guided Practice | | 4v4 small-court mini-rounds (3 mins). Coach pauses play upon hits to check: "Who hit you? Point them out. Watch for their elimination." | "Shield the VIP" simulation: 3 defenders practice body shielding a designated target against low-velocity throws; test covert tagging. | Cross-court passing drill: court players throw to prison players; prison players throw at static targets on opposite boundary. | Mini round-robin trial: 4-minute demonstration matches cycling each variation with teacher coaching cues. |
| Procedure: | | | | | |
| Independent Practice | | Full-court Detective Dodgeball regulation rounds (8-min games). Sideline players actively track their eliminators and yell "Detective clear!" upon re-entry. | Full-court Dr. Dodgeball matches. Teams huddle secretly before each match to pick Doctor. Play continues until 1 team fully eliminated. | Full-court Prison Ball regulation matches. Teams coordinate front/rear pincher attacks until one team is completely jailed in prison. | Tournament play across 3 stations: Court A (Detective), Court B (Dr. Dodgeball), Court C (Prison Ball). Teams rotate every 8 minutes. |