A comprehensive, student-led health lesson designed for substitutes covering mental health awareness, physical/mental/social coping strategies, and identifying trusted adult support systems for 6th-grade students.
A hands-on guide and tracking system grounded in behavioral science to help students build lasting sleep, exercise, and nutrition habits. Students explore the psychology of cues, routines, and rewards to design and stick to their personal health goals.
An end-of-unit project bundle where students act as public health advocates to design a PSA or select from a creative choice board, analyzing the short- and long-term physical and mental health effects of substance use.
This lesson centers on standard H2.N6.6, helping students explore real-life circumstances like budget, schedule, and nutritional needs that influence food choices and eating behaviors. Through a hands-on project packet, students analyze middle school personas, budget their food, plan balanced meals, and reflect on decision-making influences.
A comprehensive health portfolio project where students log their sleep, emotional regulation, and personal choices, analyze the internal and external factors influencing their behaviors, and design a personalized action plan. Includes student logs, an analytical rubric, and a teacher facilitation guide.
Resources and materials to help students, families, and teachers prepare for Spree Day, an energetic, outdoor, action-packed school field day.
The grand finale week of the curriculum. Students execute a massive live bracket tournament and showcase their esports career portfolios.
Covers mental stamina, character matchup analysis, and competitive coaching roles. Students learn how to analyze gameplay video (VOD review) and support team members mentally.
Team-based competitive Minecraft gameplay including Bedwars, Spleef, and build-offs. Teaches communication, tournament coordination, brackets, and conflict resolution.
Introduction to competitive Minecraft building and speed builds. Explores the career of game design, map making, and spatial visualization.
Advanced mechanical study of Smash Ultimate focusing on frame data, hitboxes, and stage control. Integrates shoutcasting, live commentary skills, and vocal health.
Introduction to competitive Super Smash Bros. Ultimate and basic movement options. Focuses on healthy physical habits (ergonomics, stretches) and team management careers.
An active, highly differentiated lesson where Grade 9 students design individual game components (cards, tokens, challenges) representing the 8 dimensions of wellness. Built for a fast-paced 30-minute workspace session followed by a 15-minute collaborative gallery walk and peer reflection.
A data-driven wellness lesson where high school students analyze their year-long fitness metrics to architect a personalized, cardiovascular-focused summer health plan.
An end-of-year review game designed for middle school students to master critical mental health concepts. The game covers coping strategies, identifying emotions, and healthy relationships in an interactive, randomized BINGO format that builds academic accountability through reflection and scenario matching.