A skills assessment checklist for teachers or peers to evaluate a student's Hands-Only CPR technique on a practice doll, covering posture, depth, rate, and recoil.
A comprehensive, 4-session harm reduction curriculum for high school support groups addressing vaping. Focuses on physical effects, industry marketing traps, trigger identification, and action-oriented gradual reduction plans.
A comprehensive coordination and volunteer guide for organizing six classic Field Day relay races. This resource provides parent volunteers with clear setup diagrams, simplified rules, and a master clipboard inventory to ensure a smooth, high-energy event.
A comprehensive water safety curriculum spanning pool protocols, open water lake dangers, and ocean beach safety practices. Designed for elementary and middle school classrooms with visual presentations, student checklists, and instructor companion guides.
A 5-day active curriculum unit for 3-year-olds themed around Ball Sports & Rolling. Includes a weekly planning matrix, a detailed teacher guide with daily scripts, and printable classroom materials for sorting, patterning, and movement games.
A high-tech 6-week curriculum for high school Esports, focusing on competitive Super Smash Bros. Ultimate and Minecraft. Students master game mechanics, character frame data, and competitive building while exploring industry careers and developing healthy physical and mental gaming habits.
A collection of energetic, active relay races designed for physical education classes, field days, and outdoor school events.
A comprehensive, highly detailed 6-week curriculum specifically designed for 17-month-old toddlers. Features theme-aligned daily schedules, Bible verses (NIRV/ICB), songs, sensory play, and centers tailored for this developmental stage.
A complete package of field day relay resources including a staff guide, kid-friendly station posters, and a team scorecard, designed to facilitate a smooth, positive, and high-energy experience for K-4 classes.
An interactive 6th-grade health and fitness unit where students learn the science of health-related fitness components, monitor heart rate, explore sports nutrition, and ultimately design their own fitness circuits in a gamified, zero-equipment framework.
Session 4 equips students with personalized, gradual-reduction plans, craving-management toolkits, and peer support systems for sustained progress.
Session 3 focuses on identifying situational and emotional triggers, navigating social pressure, and practicing refusal skills in real-world scenarios.
Session 2 exposes the targeted marketing tactics used by e-cigarette corporations and helps students identify their own intrinsic motivators to reclaim control.