An introductory slide deck for the Digital Vibes lesson. Features high-contrast neon styling, clear session objectives, a station circuit overview, and classroom management logistics to prepare 6th graders for the activity.
A set of vibrant, high-energy promotional signs for the Modified Unified Basketball home games. Page 1 has been updated to feature a prominent 'Come Show Your Support!' message. The overall design remains high-energy with team colors and bold typography. Revised for perfect page breaks and branding consistency.
A student-facing reference card that outlines the two primary reporting methods and includes a space for students to identify their own trusted adult.
A structured teacher's guide for the 10-minute safety presentation, including a script, pacing breakdown, and instructional tips.
A visually high-impact slide deck for a 10-minute 6th-grade presentation on school safety, emphasizing building security and reporting methods.
A comprehensive teacher guide for facilitating the fast food essay project, including objectives, pacing, and differentiation strategies.
A high-impact slide deck introducing the nutritional facts and health risks associated with fast food, setting the stage for the essay assignment.
A structured essay outline template with a "case file" theme, guiding students through introduction, body paragraphs, and conclusion development for their health essay.
A professional health-themed graphic organizer for students to categorize the short-term, long-term, and societal impacts of fast food before writing.
Instructional guide for teachers to lead the Mindset Studio lesson. Includes learning objectives, a detailed timeline, differentiation strategies, and an assessment rubric.
A comprehensive project blueprint for students to design their mental health app. Includes sections for goal setting, branding, UI sketching (3 screens), and a reflection on health impact. Revised for better spacing and legibility.
Introductory slide deck for the Mindset Studio project. Covers the importance of mental health apps, types of support, real-world examples, and the project mission.