A comprehensive sequence for 6th graders on recognizing medical emergencies, calling 911, understanding legal protections, and performing basic first aid (recovery position) in the context of substance overdose awareness.
A comprehensive 7-week, 2-day-a-week youth table tennis curriculum designed for absolute beginners ages 8-13 at Mattahunt Youth PingPod. Focuses on physical literacy, hand-eye coordination, basic strokes, and highly gamified, social challenges.
A hands-on STEM and physical education design challenge where middle school students collaborate in teams to invent, playtest, and publish their own backyard sports or cooperative games using minimal equipment.
A sleek, 1-page blueprint-themed rubric and evaluation ledger to assess student teams on rule precision, playtest iteration, equipment utilization, and game officiating.
A 7-week beginner ping pong curriculum designed for youth aged 8-13, meeting 2 days a week for 1 hour and 15 minutes per session. The sequence emphasizes hand-eye coordination, core strokes, spin mechanics, active team games, and cooperative play.
A comprehensive 7-week walking program for youth ages 8-13 designed for weekly 75-minute sessions. It balances physical conditioning and interval training with team-building activities, cooperative games, and mindfulness reflections.
A 3-page student-facing design journal and blueprint drafting kit. Includes sections for team branding, equipment lists, court schematics, rule formulation, dispute resolvers, playtest logs, and expo results.
A comprehensive water safety curriculum spanning pool protocols, open water lake dangers, and ocean beach safety practices. Designed for elementary and middle school classrooms with visual presentations, student checklists, and instructor companion guides.
A comprehensive firework safety lesson covering spectator distance, safe sparkler handling, community laws, and emergency first aid. Includes a visually rich presentation, student worksheet, and teacher guide.
A visually striking, 5-slide blueprint-themed presentation to guide middle school students through the core challenge, equipment constraints, rule design, playtesting, and hosting a Game Expo.
An interactive 6th-grade health and fitness unit where students learn the science of health-related fitness components, monitor heart rate, explore sports nutrition, and ultimately design their own fitness circuits in a gamified, zero-equipment framework.
Introduces the backhand drive stroke, reinforcing the standard ready position and developing quick paddle-switching reactions.
A comprehensive, 2-page teacher facilitation guide outlining standards, equipment blueprints, safety guidelines, and a step-by-step design thinking framework for executing the Game Architects project.