Script Detectives Slides SCRIPT DETECTIVES
Part 1: Scenic Design Foundations
CLUES ARE HIDDEN IN THE TEXT
Where are we?
"Can you turn it up? I can barely hear the news over the rain. And close that window—the draft is freezing!"
"I can't. The latch is broken. Just grab that old quilt from the trunk."
Scenic Clues:
A window that opens
A broken latch
A trunk
A radio or TV
The Verdict:
A CHILLY LIVING ROOM
THE SCENIC BREAKDOWN
Requirements
Things the script *must* have for the play to work.
1 Entrances/Exits (Doors, stairs)
2 Key Props/Furniture (Used in action)
3 Time of Day & Location
Possibilities
Things you *choose* to add to make it feel real.
1 Color of the walls
2 Style of furniture (Modern? Old?)
3 Small details (Books, dust, photos)
Let's Analyze
Scene: The Attic
MIA: (Pushing open the heavy trapdoor) It's even dustier up here than I remembered. Look at all this stuff!
TOBY: (Following her) Careful Mia, there’s only one lamp and it looks like the cord is frayed. Don’t trip over those boxes by the window.
MIA: I’m looking for the old trunk. It’s got a big brass lock on it.
The Requirements
• A trapdoor entrance
• Boxes near a window
• A lamp (needs power?)
• A trunk with a brass lock
The Designer's Choice
• How big is the window?
• Cobwebs? Dust effects?
• Low ceiling? Angled walls?
Your Mission
Open your Scene Breakdown Worksheet. Read the script "The Secret Garden Shed" and find every clue hidden in the lines.
1
Read
2
Analyze
3
Design
Scene Detective Worksheet Scene Detective
Stage Craft: Script Analysis Mission
Name:
Date:
Your Objective
Read the scene below. Your job is to extract the Scenic Requirements (things that must be there for the actors to follow the script) and then imagine the Designer Choices (artistic details you want to add).
Script Fragment: THE SECRET GARDEN SHED
[The sound of a heavy padlock rattling. A creak of wood as the door swings open. A shaft of bright sunlight hits the floor, showing dust motes dancing in the air.]
LEO: (Squeezing past the workbench) Whew! It smells like old potting soil and wet iron in here. Look at all this junk, Maya.
MAYA: (Walking to the small window at the back) Help me clear these flower pots. I want to see if we can see the house from here. The glass is so dirty!
LEO: Look at this—it’s an old birdcage. And it’s empty. Wait... there’s a secret drawer under the shelf over there. Can you reach the handle? It's stuck behind those rusty garden shears.
Scenic Requirements
What must be on stage for the scene to work?
Designer's Imagination
What artistic details would YOU add to this shed?
The Visual Flash
Based on your requirements, draw a quick thumbnail sketch of where the door and window might be in this space.
Script Analysis Teacher Guide Script Analysis Guide
Teacher Support Resource | Lesson 1
Lesson Context
Students often jump straight to "decorating" a set without understanding the functional needs of the script. This lesson anchors their creativity in the text, teaching them that a set is first a machine for storytelling and second a work of art.
The Hook Activity
Write this on the board (or show without the "Solution"):
A: "Careful, the tide is coming in fast. Give me your hand."
B: "I can't—my boot is stuck in the mud. And it's getting so dark I can't see the path."
Prompting Questions:
What are the physical elements we MUST have? (Water, mud/ground, a path)
What is the time of day? (Twilight/Night)
Is this indoors or outdoors? How do you know?
Worksheet Answer Key: "The Secret Garden Shed"
Scenic Requirements
Heavy Door: Must swing open and have a padlock sound.
Workbench: Character squeezes past it.
Small Window: At the back, "dirty glass".
Shelf with Secret Drawer: Needs a handle that can be reached.
Props: Birdcage, flower pots, garden shears.
Designer Choices (Examples)
Color Palette: Grays, browns, rusty oranges.
Textures: Rough wood, peeling paint, cobwebs.
Lighting: A single sharp beam of light from the window.
Architecture: Is it a slanted roof? Are there visible rafters?
Misconception
Students might try to draw a "pretty garden." Remind them they are designing the inside of the shed, focus on walls and furniture.
Extension
Ask students to write 2 sentences of dialogue for a different location (e.g., a spaceship) and swap with a partner to decode.
Next Step
Save these worksheets! Students will use their lists to draw floor plans in the next lesson.
Blueprint Masters Slides BLUEPRINT MASTERS
Part 2: The Bird's Eye View
MAP THE SPACE. SCALE THE STORY.
The Bird's Eye View
A Map for Actors
A Floor Plan is a 2D drawing of your set as if you were looking straight down from the ceiling.
Scale
Size relationships
Blocking
Where actors move
Window
Door
Table
Sample Floor Plan Layout
Blueprint Language
Solid Walls
Thick lines that actors cannot walk through.
Doors
The "arc" shows which way the door swings open.
Windows
Double lines showing an opening in a wall.
Blocking: The Flow of Action
The Obstacle Course
Actors need "paths" to walk. Clear floor space lets actors move safely and naturally.
Sightlines
Keep the "Downstage" clear so the audience can see the actors' faces and movement.
Stage Map
Upstage (Back)
Stage Right
Center Stage
Stage Left
Downstage (Front)
Blueprint Mission
Use your Scene Breakdown . Map out "The Secret Garden Shed" from a bird's-eye perspective.
Scale Check
Draw Symbols
Test Blocking
Floor Plan Blueprint Worksheet The Shed Blueprint
Project: Stage Craft | Stage 02: Floor Planning
REF: GardenShed_V1
SCALE: 1" = 1' (Approx)
Lead Designer:
Date:
Instructions
Translate your Scene Breakdown into a bird's-eye view map. Use the Grid below to draw your layout. Ensure your Door and Window match your script analysis. Leave room for the actors to "squeeze past" the workbench!
Symbol Legend
Wall
Window
Door Arc
Upstage (Back Wall)
Downstage (Audience Side)
Stage Right
Stage Left
DRAW FLOOR PLAN HERE
Space Check
Door is clearly marked with an opening
Window is placed on a wall
Blocking paths are at least 1" wide
Designer's Justification
Why did you place the workbench where you did?
Atmosphere Architects Slides ATMOSPHERE ARCHITECTS
Part 3: Color, Texture, and Mood
Designing the Feeling
Color = Emotion
Visual Storytelling
Cool Palettes
"Calm, Cold, Sad, Mysterious"
Perfect for an icy cave, a rainy night, or a character's lonely room.
Warm Palettes
"Happy, Energetic, Cozy, Angry"
Perfect for a cozy cottage, a sunny meadow, or a busy toy shop.
Texture Tells a Story
Natural
Wood, stone, moss. Feels "Earthly" and "Old."
Industrial
Metal, glass, neon. Feels "Modern" and "Cold."
Distressed
Rust, cracks, dust. Feels "Abandoned" and "Scary."
The Designer's Mood Board
A Mood Board is a collage that sets the "vibe" before you start building your model.
Reference Photos
Color Swatches
Texture Samples
PHOTO
TEXTURE
Define Your Vibe
Today, you will create a mood board for "The Secret Garden Shed." Is it hopeful and sunny, or dark and mysterious? You decide!
Pick 3 Colors
Find 2 Textures
Sketch 1 Vibe
Design Moodboard Worksheet Mood Board
Project: The Secret Garden Shed
Lead Designer
Design Concept Word
Color Story
Choose three main colors for your shed. Color in the circles below.
Primary
Secondary
Accent
Atmosphere Keywords
List three words that describe the "feeling" of your design.
01
02
03
Texture Hunt
Think about the 3D model. What real-world materials will you use to show texture?
Walls: _______________
Floor: _______________
Furniture: ____________
Visual Concept Area
Glue Photos / Sketch Elements Here
Architecture Reference
Big Vibe Sketch
Texture Scrap
Small Details
Light/Shadow Idea
STAGECRAFT DESIGN DOCUMENT // BOARD_03
Box Builders Slides BOX BUILDERS
Part 4: From 2D Plan to 3D Reality
Construction Zone
The Maquette
Pronounced: "Ma-ket"
"A small-scale model of a set, used to test ideas and see the stage before it's built full-size."
Proportion
Matching the floor plan
Stability
Strong and durable
Wall
3D VISUALIZATION
Engineering 101
Method A: The L-Fold
Fold the bottom 1/2 inch of your cardboard to create a Tab . Glue the tab to the floor to keep walls vertical.
Method B: Corner Locks
Glue two walls together at a 90-degree angle. This creates a self-supporting, strong corner structure.
Follow the Map
1
Placement
Secure your floor plan inside the base of your model box.
2
Fabrication
Measure your wall lines on cardboard and cut precisely.
3
Assembly
Glue walls directly onto the lines of your floor plan.
Safety & Accuracy
Cut away from fingers!
Measure twice, cut once.
Cut doors before gluing.
Hold glue for 30 seconds.
Construction Zone Checklist Construction Zone Permit
The Structural Shell
Crew Chief Name
Core Structure
Cardboard/Foam core is measured and cut.
Walls align with the Blueprint Floor Plan.
Back wall is the tallest part of the model.
Openings
All doors are cut and can "open" or "close".
Windows are cut out or marked clearly.
Sightlines (view from audience) are kept open.
Stability Test
Model does not wobble when gently shaken.
Tabs are hidden or glued flat to the floor.
Corners are reinforced with extra glue/tape.
Post-Construction Log
What was the hardest part of building the shell?
One thing I changed from my original floor plan:
Next Step Preparation
List 3 small furniture items you need to build next lesson based on your scene breakdown.
#01
#02
#03
Report all spilled glue to the stage manager immediately.
DOC_ID: SHELL_QA_FINAL
Detail Designers Slides DETAIL DESIGNERS
Part 5: Set Dressing & The Gallery Walk
Final Touches
Set Dressing
The Story is in the Details
Set Dressing is adding small objects that make the space feel "lived-in" and tell us about the characters.
Character
What objects would this person leave behind? A messy desk? A stack of books?
History
Is the space clean and new, or scratched, dusty, and well-used?
Furniture & Decor
1 Volume: Use foam scraps or wooden blocks for heavy furniture like desks or crates.
2 Planes: Use cardstock to "origami" lightweight chairs or tables.
3 Surface: Glue fabric, sandpaper, or textured paper to floors for rugs or dirt.
The Big Reveal
The Label
Place your Title Card and Mood Board next to your model.
Observation
Walk silently. Look for Textual Clues and Atmosphere.
Feedback
Use your review sheet to leave thoughtful critiques for peers.
Critique Protocol
The "Star"
"I really like how the colors you chose make the space feel mysterious."
"The furniture placement makes it easy to see where the action happens."
The "Wish"
"I wish there was more set dressing to show who lives in this shed."
"I wish the window was positioned exactly as the script described."
CURTAIN UP!
Take your places for the Gallery Walk.
Set Dressing Gallery Review Gallery Review
Stage Craft Final Exhibition
Designer Name:
Exhibition Mission
Walk through the "theater studio" and visit three different scenic models. For each one, look closely at how the designer translated the script into a physical world. Answer the questions below for each model you visit.
01
Project Designer:
Atmosphere Check
How does this set make you feel? Which colors or textures created that feeling?
A "Star" for this Designer
What is one detail that looks exactly like you imagined from the script?
02
Project Designer:
Atmosphere Check
How does this set make you feel? Which colors or textures created that feeling?
A "Star" for this Designer
What is one detail that looks exactly like you imagined from the script?
The Designer's Debrief
After seeing everyone's work, think back to your own design.
If you could go back and change one thing about your model, what would it be?
What is the most important thing you learned about how a set helps tell a story?