Track Rules Slides Lesson 1
TRACK RULES
Mastery
Staying in Lane & Mastering the Start
Why Have Rules?
"What happens if you run into someone else's lane during a 100m sprint?"
Rules ensure FAIRNESS .
Rules ensure SAFETY .
Rule #1: Stay in Your Lane
Sprint Events
The 100m & 200m
You must stay within your painted lines the entire race .
Lane Violations
Stepping on the line (inside)
Crossing into another lane
Obstructing another runner
Diagram: Lanes 1-4
Disqualification! (DQ)
The Mystery of the Stagger
In races around a curve (like the 200m or 400m), why don't we start in a straight line?
The Geometry Problem
The outside lane is longer than the inside lane when running a curve!
The Solution
Athletes in outer lanes start further forward so everyone runs exactly the same distance.
Equal Distance for Everyone!
Wait for the Whistle!
1
On Your Marks
Feet in blocks, hands behind line.
2
Set
Hips up, no movement allowed.
3
Bang! (Gun/Whistle)
Explode out of the start.
FALSE START
Moving before the signal or anticipating the gun. In professional meets, one false start means immediate DQ!
Referee Training
It's time to test your eyes.
We will act out three different race scenarios. Your job is to watch closely and determine if a rule was broken or if it was a clean race.
Clean Start Foul Play
Foul Finder Worksheet FOUL FINDER
Track Official in Training
NAME:
DATE:
The Rulebook
1. Lane Violation
Describe what happens when a runner commits a lane violation:
2. False Start
When does a referee call a "False Start"?
Case Study Investigations
1
Scenario: During the 200m race, Maya is running around the curve in Lane 3. Her left foot steps on the white line twice, but she never goes into Lane 2. She finishes first.
Clean Race
DQ (Rule Broken)
Reasoning:
2
Scenario: The starter says "Set." Marcus flinches and moves his hips slightly before the gun sounds. He stops and waits for the gun, then runs the race.
Clean Race
DQ (Rule Broken)
Reasoning:
The Stagger Challenge
Draw a simple map showing 4 lanes on a track curve. Mark where runners in Lane 1 and Lane 4 should start to make the race fair.
Student Drawing Area
Measurement Mastery Slides Lesson 2
PRECISION
POWERS
The Art and Math of Measuring Jumps and Throws
The Power of One Centimeter
In the Olympic Long Jump, the difference between Gold and Silver is often less than 5 centimeters.
"If the official measures wrong, the whole competition is unfair!"
1
Official results depend on YOU .
2
Fairness comes from ACCURACY .
The Official's Tool: The Metric Tape
0m
50cm
1m
The Zero Mark
The "Puller" holds the zero end exactly where the athlete landed.
Reading the Measurement
The "Reader" stands at the takeoff line and reads the tape where it crosses the board.
Where do we measure?
SAND
CLOSEST MARK!
The Golden Rule
Measurement is taken from the mark in the sand closest to the takeoff board .
⚠️ If an athlete lands on their feet but falls back and touches their hand behind them, you measure from the hand mark !
How to Record the Data
We record measurements in Meters (m) and Centimeters (cm) .
3m 45cm 3.45m
1m 09cm 1.09m
Rounding Rule
In track, we ALWAYS round DOWN to the nearest centimeter if it's in between marks.
No fractions! No millimeters!
MEASUREMENT WORKSHOP
Get your tapes ready. We are going to practice measuring real jumps and throws on the field!
1. Level the Tape
2. Pull it Tight
3. Read it Twice
Measurement Lab Worksheet Measurement Lab
Precision is the Difference Between Gold and Silver
Scientist:
Part 1: Reading the Tape
Convert these field measurements into official metric format (Meters.Centimeters).
2 Meters + 14 Centimeters
m
4 Meters + 3 Centimeters
m
0 Meters + 88 Centimeters
m
12 Meters + 50 Centimeters
m
Part 2: The Closest Mark
In the diagram below, an athlete landed in the sand. Circle the EXACT POINT where the official should pull the zero end of the tape.
SAND PIT
TAKEOFF
Hand Mark
EXPLAIN YOUR CHOICE:
Part 3: Workshop Practice
Practice Object Trial 1 (m) Trial 2 (m) Average/Best 1. Bean Bag Throw 2. Standing Long Jump 3. Tennis Ball Throw
Meet Officials Slides Lesson 3
BE THE
Official
The Leaders Who Run the Show
Who Runs a Meet?
A track meet isn't just athletes running. It is a well-oiled machine run by people who care about fairness and accuracy.
Starter
Timekeeper
Judge
Clerk
Role #1
The Starter
"The Master of the Beginning"
Gives the official commands.
Watches for False Starts.
Ensures everyone is ready and safe.
The Commands
1. "On Your Marks"
2. "Set"
3. [Whistle/Gun]
Role #2
The Timekeepers
"The Guardians of the Clock"
Usually, there are three timers per runner! We take the middle time to ensure accuracy.
12:45
Seconds
Role #3
The Field Judges
The Flag
Raises a White flag for a good jump, Red flag for a foul.
The Marker
Watches exactly where the athlete lands in the sand or field.
The Recorder
Writes down the official measurement clearly on the scorecard.
Today's Mission
"Train as a Team, Officiate as Experts"
We will split into groups and rotate through each station. You will receive Official Role Cards to guide you.
Study Role
Practice Role
Master Role
Official Role Cards Official Training Cards
Cut along the dotted lines to create your role badges.
The Starter
"Master of the Command"
Your Goal
Ensure a fair and safe start for every race. Watch for movement before the gun.
Instructions
Check that all runners' hands are behind the line.
Call: "On Your Marks" (Wait for stillness).
Call: "Set" (Wait for hips to rise and freeze).
Blow Whistle: "PHREEE!"
If someone moves early, blow whistle again immediately!
Timekeeper
"Guardian of the Clock"
Your Goal
Record the exact time it takes for a runner to cross the finish line.
Instructions
Stand at the Finish Line.
Start watch on the Smoke/Whistle (not the sound).
Stop watch exactly when the runner's Chest crosses the line.
Keep your watch display hidden until asked for the time.
Focus only on YOUR assigned lane or runner.
Field Judge
"The Landing Specialist"
Your Goal
Identify the precise spot where the athlete touched the ground closest to the board.
Instructions
Stand beside the pit/landing area.
Watch for the closest mark to the start (heel, hand, or seat).
Place a marker or pin at that exact spot.
Hold the Zero End of the tape at that mark.
Signal FOUL (Red) if they step over the takeoff line.
The Recorder
"The Data Scientist"
Your Goal
Maintain the official scorecard with clear, accurate handwriting.
Instructions
Verify the athlete's name before the start.
Write down the measurement given by the Reader.
Write in Meters.Centimeters (e.g., 4.25m).
Circle the best result for each athlete.
Double-check: Did you record the correct athlete?
Teacher Note: For durability, laminate cards or place them in plastic badge holders before the simulation.
Champion Character Slides Lesson 4
CHAMPION
Heart
Sportsmanship & Etiquette on the Track
The Ultimate Question
"What is more important: The time on the clock, or the way you treat your opponents?"
Winning
Character
Winning
With Grace
Stay at the finish line until the last runner crosses.
Shake hands or offer a "fist bump."
Say: "Good race" or "Great effort."
Losing
With Dignity
Even if you are disappointed, a champion:
"No excuses! The track was the same for everyone."
"Congratulate the winner with a smile."
"Look for one thing you did well today."
Respect the Call
Officials are doing their best to be fair. Even if you disagree with a measurement or a DQ:
No Arguing
Respect the official's final decision immediately.
Politeness
Address officials as "Sir," "Ma'am," or "Mr./Ms."
Thank You
Thank them for their time. They are volunteers!
Case for Champions
"You see a runner trip and fall in the 400m race. They are in last place and clearly upset. What do you do as a fellow athlete? What do you do as a spectator?"
Discussion Time
Sportsmanship Scenarios Activity Champion Scenarios
Discussion & Role-Play Cards for Sportsmanship
Scenario 1
The Flashy Finisher
"You win the 100m sprint by a huge margin. You start dancing and shouting 'I'm the best!' as soon as you cross the line, while other runners are still 20 meters away."
Talk About It:
How might the other runners feel? What is a better way to celebrate your win?
Scenario 2
The Tough Decision
"The official calls a Foul on your long jump, but you are 100% sure you didn't step over the line. You are very frustrated because it was your best jump."
Talk About It:
What do you say to the official? How do you handle your anger in front of your team?
Scenario 3
The Fallen Runner
"In the 400m race, a runner in the lane next to you trips and falls. They aren't badly hurt, but they are crying because they are now in last place."
Talk About It:
Do you stop and help? Do you wait at the finish line? What would a champion do?
Scenario 4
The Spectator's Power
"Your best friend is coming in last place in the 800m. Some students from another class are laughing at how slow they are running."
Talk About It:
How can you use your voice to show sportsmanship as a spectator? What do you say to the laughing students?
Champion Code
"I will respect the rules, the officials, and my opponents. I will win with humility and lose with dignity."
Mini Meet Scorecard Official Document
MEET SCORECARD
4th Grade Invitational
Track Events
100m / 200m / Relay
Heat # Lane Athlete Name Official Time Place
Field Events
Long Jump / Javelin / Shot Put
Athlete Name Trial 1 Trial 2 Trial 3 Best Mark
Head Official:
Meet Director:
Approved
Official Competition Record
Meet Rotation Guide ROTATION MASTER
Class Mini-Meet Management Guide
Group 1
ALPHA
Group 2
BETA
Group 3
GAMMA
Group 4
DELTA
Round Sprints (Track) Jumps (Field) Throws (Field) Officials Crew R1 (15m) ALPHA BETA GAMMA DELTA R2 (15m) ALPHA DELTA BETA GAMMA R3 (15m) BETA GAMMA DELTA ALPHA R4 (15m) GAMMA ALPHA BETA DELTA
Official Duties
The "Officials Crew" split up to staff each event station:
2 Starters: Assigned to Track.
2 Timekeepers: Assigned to Track.
4 Field Judges: (2 Jumps / 2 Throws).
Meet Checklist
Mark Takeoff Lines
Verify Stopwatches
Tape Measures Distributed