An in-depth exploration of the metamorphosis of frogs, from eggs to adult amphibians, designed for 4th-grade scientists. Students will engage with reading passages, diagrams, and hands-on sorting to master the biological stages of life.
A hands-on engineering lesson where students design and plan their own complex Rube Goldberg machines to accomplish simple tasks using simple machines.
A comprehensive lesson exploring the rock cycle, weathering processes, sediment characteristics, and the practical human uses of Earth's geological resources.
An inquiry-based exploration of the four forces of flight—lift, weight, thrust, and drag—through the lens of aerospace engineering. Students design, test, and iterate on paper gliders to observe aerodynamic principles in action.
A lesson focused on identifying the roles of producers, consumers, and decomposers within an ecosystem through visual aids and hands-on sorting, designed for MCAS Alt portfolio evidence.
A foundational lesson on cybersecurity for elementary students, focusing on identifying personal information and learning the 'Ask First' rule for online sharing.
A comprehensive lesson exploring the unique stages of mammal life cycles, focusing on humans and dogs, with differentiated activities for 4th-grade students.
A comprehensive lesson on the water cycle, covering evaporation, condensation, precipitation, runoff, and absorption through visual aids and tiered practice.
A comprehensive introduction to biomimicry where students explore how nature's best designs solve human challenges, culminating in a creative engineering project.
Students explore the Input-Process-Output (IPO) model by deconstructing everyday smart devices and designing their own tech solutions to classroom challenges. This lesson bridges the gap between physical hardware and programmatic logic through hands-on analysis and creative problem-solving.
A comprehensive set of Science of Reading based activities focusing on geological vocabulary through phoneme-grapheme mapping, syllable division, and morphological analysis.
A fast-paced, 20-minute lesson introducing students to the essential physical buttons and ports found on modern computers, focusing on identification and function.
A foundational look at robot anatomy, exploring how sensors, actuators, and controllers work together to create a functional machine.
Mise en pratique des connaissances pour résoudre un défi complexe de navigation et d'interaction.
Introduction à l'algorithmique et à la programmation par blocs pour diriger un robot à travers des missions précises.
Comprendre le schéma de fonctionnement d'un robot : capter, traiter, agir. Découverte des différents capteurs et actionneurs.
Identifier ce qu'est un robot, le distinguer d'une simple machine et découvrir les domaines d'application de la robotique.
An advanced physics-based engineering unit for grades 4-5. Students take on the role of 'Roller Coaster Tycoons' to design gravity-powered coasters and braking systems, emphasizing variable testing, energy transfer, and safety criteria.
A fun-filled junior engineering lesson for grades 1-3. Students act as 'Thrill Seekers' to design steep, safe slides and sturdy ticket booths for a new amusement park, focusing on surface properties, friction, and structural stability.
An advanced disaster relief engineering unit for grades 4-5. Students design precision supply drop crates to protect medical gear and modular flood barrier systems to save a model town, emphasizing experimental variables and cost-to-performance criteria.
A high-energy junior engineering lesson for grades 1-3. Students join the 'Storm Rescue Team' to design unsinkable rafts for flood rescues and wind-resistant shelters for high-wind emergencies, focusing on material properties and modeling.
An advanced engineering challenge for grades 4-5 set in a Mars mission context. Students design landing systems to protect rovers and build structures to withstand extreme planetary conditions, focusing on experimental design and prototype evaluation.
A junior engineering lesson for grades 1-3 where students act as zoo designers. They solve real-world animal habitat problems by building waterproof canopies and sturdy bridges, focusing on modeling, tool use, and basic prototyping.
Fifth-grade students explore energy flow and conservation of matter by building wind turbine blades and sorting mixtures of recyclable materials.
Fourth-grade students analyze systems and stability by designing water filtration devices and flood defense systems for the city.
Third-grade students model systems and energy flow by creating habitats for pollinators and using solar energy to heat a habitat.
Second-grade students investigate cause-and-effect and measurement by building thermal insulators and protective packaging for fragile items.