A comprehensive 3D art unit that guides students from transforming recycled materials to mastering monumental scale, combining fine arts history with engineering and technical skill.
A comprehensive 2nd Grade art curriculum covering drawing, painting, mixed media, and art history over four seasonal units. Students explore core techniques through the lens of famous artists and creative play.
A series of relaxing, educationally-themed coloring and reflection resources for Digital Design students to use during a 'Creative Reset' period. These materials reinforce concepts of photography, branding, typography, and professional ethics through artistic engagement.
A comprehensive unit focused on mastering the three pillars of exposure: Aperture, Shutter Speed, and ISO, culminating in full manual mode proficiency.
A gamified music theory unit for grades 7-12, focusing on rhythm, intervals, scales, and Roman numerals through competitive play and online tools.
A project-based learning sequence for theatre students focused on the directorial challenges of staging Matilda Jr. in two vastly different performance spaces: a traditional proscenium auditorium and a modern thrust-stage black box.
A sequence of introductory activities for new Digital Design students to build community and assess skill levels.
A 2-week comprehensive unit on podcast production, focusing on the intersection of journalistic research, interviewing, and technical audio mixing using Soundtrap. Students learn to craft compelling stories through sound while mastering professional digital audio workstation (DAW) workflows.
A fast-paced, one-week mini-project for high school digital music students focusing on the intersection of technical audio production, narrative storytelling, and interview techniques. Students produce a 3-5 minute 'micro-pod' from concept to final export.
A 4-day project sequence where high school students explore their digital identity through personal branding in Canva and short-form video production in CapCut. Students choose a personal 'niche'—such as gaming, fashion, or social advocacy—to build a cohesive visual presence.
A comprehensive unit for Carl Hiaasen's Hoot, featuring chapter-by-chapter comprehension quizzes, teacher keys, and interactive slide decks.
A 10-day unit exploring 3D paper construction through the creation of animal forms or masks, focusing on precision, perseverance, and paper engineering.