Discover diphthongs 'oi' and 'oy' (sounding like /oy/). Students explore a lively toy workshop where they find, spell, and sort treasure coins and clever toys.
A high-stakes digital safety escape room focused on identifying online scams, recognizing manipulative dark patterns, and protecting personal data. Recruits analyze active verb voices, linking verbs, ellipses punctuation, and deceptive tones to decode the final alert.
An advanced media literacy and communication escape room for Ages 13-15. Recruits distinguish facts from opinions, analyze objective realities, sort personal attitudes, and input the override PROOF to secure the school news mainframe.
A collaborative social-emotional escape room focused on identifying relational and social bullying, supporting target peers, and standing up to cyber/verbal exclusion. Recruits analyze verb verbal types, pronoun cases, intransitive verbs, and compound syntax to decode the final override.
An immersive and strategic escape room focused on managing academic stress, avoiding burnout, and planning study habits. Recruits analyze student logs under performance anxiety, build efficient schedules, and decode the override to restore positive motivation.
A cooperative and empathetic escape room focused on managing family duties and household balance. Recruits analyze parent/child perspective claims, organize daily chores timelines, and decode the final compromise override.
An advanced digital literacy and collaborative cryptography escape room for Ages 14-16. Recruits analyze verb transitivity, relative clauses, subjunctive moods, and tone to stop a school database wipe.
A high-stakes moral dilemma escape room for Ages 11-13. Recruits evaluate the trade-offs of academic honesty, identify plagiarism, analyze persuasive appeals, and decode the final ethics code.
A high-stakes perspective-taking escape room. Recruits examine conflicting first-person accounts, analyze bias, reconstruct a unified timeline, and solve the override code.
An ethical decision-making and systems-thinking escape room. Recruits analyze resource allocation options, vote on complex tradeoffs, map cascading social consequences, and draft an argumentative consensus brief to restore balance.
An online misinformation and fact-checking escape room for Ages 10-12. Recruits sort fact vs. opinion, trace original message sources, and reconstruct truth timelines to stop rumors.
A chronological reconstruction and peer exclusion escape room for Ages 10-12. Recruits analyze sticky-note observations, identify missed social interactions, and role-play restorative de-escalation scripts.
An observation-based escape mission for Ages 8-10. Recruits decode paw ciphers, match footprint evidence to classroom hiding spots, and compile a team map to find the missing class pet.
A cooperative social escape room for Ages 8-10 focused on inclusion and empathy. Recruits sort desk messages, build a timeline, and decode perspective cards to support a lonely classmate.
Navigate the long O sound spelled with vowel teams 'oa' and 'ow'. Students join a brave goat traveling down an old country road, collecting words along the journey.
Explore the long E sound spelled with vowel teams 'ee' and 'ea'. Students dive deep into the ocean to meet colorful creatures and unlock spelling treasures.
Master the long A sound spelled with vowel teams 'ai' and 'ay'. Students follow a rainy day adventure, hunt for target words, and build their spelling skills.
Focuses on identifying central message, lessons learned, and illustrations. Students explore the value of honesty and teamwork while practicing welded sounds (-nk, -ng) and inflectional endings.
Focuses on story sequencing, plot events, and past tense verbs. Students retell key bakery events and identify digraph/trigraph spelling patterns (ck, tch), plurals (-es), and double consonants (-ll, -ss).
Focuses on analyzing character traits and setting using Book 1 of Harriet Whitehorn's series. Students identify character roles and map initial digraphs (sh, ch, th, wh) using bakery vocabulary.
A collection of seasonal weekly progress trackers designed for first-grade students to monitor their Nonsense Word Fluency (NWF) progress across Fall, Winter, and Spring. Each tracker features a space-themed bar graph with targeted goal lines of 10, 17, and 22 words per minute respectively, complete with motivational reflection zones.
An interactive, movement-based phonics lesson where 1st graders hunt for diphthongs (au, aw, ou, ow) around the room, matching picture clues to spellings.
Synthesizes comprehension and oral/written language. Students use cause-and-effect language ('because', 'consequently', 'as a result') and transitional sequencers to retell the story climax and analyze how the friendly bear saved the day.