Fundamental hardware proficiency, secure online behavior, and ethical social media engagement. Equips learners with productivity tool mastery, web publishing skills, and critical evaluation of emerging technologies.
A comprehensive first-day lesson to establish classroom norms, physical space navigation, and digital responsibility. Includes instruction on Chromebook care and digital citizenship.
A 45-minute ELL lesson exploring the life of Mae Jemison through the book 'Mae Among the Stars', featuring a 150 Lexile reading, vocabulary building with Spanish support, and a creative Adobe Express digital storytelling project.
Students apply their skills to type their own names, focusing on finding the correct letters and using the keys they have learned.
Students explore the Enter key for new lines and the Backspace key for correcting mistakes.
Students learn the purpose of the space bar and practice using it to separate words and patterns.
Students practice visual scanning and letter recognition through a keyboard-themed bingo game and a letter scavenger hunt.
Students explore the physical keyboard layout and discover that letters are not in alphabetical order, then map the keyboard by coloring letters and numbers.
Teaches students to recognize and use universal 'Back' and 'Home' icons to navigate software menus.
Focuses on the rhythm and timing of double-clicking through knock-knock jokes and software interactions.
Students explore how to move vertically through a page using scroll bars or swiping gestures to find hidden content.
Introduces the drag-and-drop mechanic by having students move digital shapes and animals to specific targets.
Students learn to target items and execute a single click or tap through a 'Pop the Bubble' game-based approach.
Students explore the balance between 'Screen Time' and 'Green Time,' planning a healthy day filled with diverse activities.
Students identify the trusted adults in their 'Circle of Trust' who they can go to if they encounter anything confusing or scary online.
Students practice the 'Traffic Light' rule for technology: stopping and asking a grown-up before clicking, downloading, or taking photos.
Using the 'Privacy Box' analogy, students learn the difference between public information and private details that should be kept safe.
Students identify various digital tools and learn that devices are specialized tools for learning and communication that require careful handling.
A final simulation where students apply their knowledge to navigate a safe digital environment and earn their 'Safe Surfer' certificate.
Students build muscle memory for the 'Pause and Ask' technique to handle unexpected or scary online encounters.
Students synthesize their learning by creating a personal Digital Citizen Pledge and earning their Super Citizen badges.
Students learn that avatars can hide a person's true identity and establish the rule of never talking to strangers online.
Students practice the "Stop, Walk, and Tell" strategy to respond to unkind behavior or scary content online, focusing on seeking help from trusted adults.
This lesson focuses on identifying 'tricky' online content like pop-up ads and fake prizes that look too good to be true.
Students are introduced to the Green/Yellow/Red framework for internet safety, learning to categorize sites as safe, cautious, or dangerous.
Students learn to identify kind and unkind digital behaviors, focusing on the feelings of others behind the screen and the basics of cyberbullying prevention.
Using the toothpaste analogy, students learn that online actions are permanent and practice the "Think Before You Click" strategy to manage their digital presence.
Students explore how digital actions leave trails by connecting physical footprints to their digital history, emphasizing that computers remember our paths.
A culminating lesson where students apply their knowledge through role-play and a 'Stop and Ask' decision-making game.
Students identify their 'Circle of Trust'—the adults they can safely share digital secrets with and ask for help.
Students practice creating simple, hard-to-guess passwords and learn why simple sequences are not safe.
Using the analogy of a house key, students learn how passwords protect personal information and who should know them.
Students categorize items and information as 'Public' or 'Private' using concrete analogies like a mystery box and personal treasures.
Students learn to balance screen time with 'green time' activities like playing outside, reading, and moving.
Students learn why it's essential to ask a grown-up before using a device and practice the 'Ask First' rule through role-play.
Encourages students to be intentional about their digital footprints by creating a positive digital identity centered on kindness and interests.
Explores the concept of creators and authors. Students learn that every piece of media is made by a person with a purpose.
Helps students distinguish between real photos and digitally altered or make-believe images. Introduces basic media literacy concepts.
A lesson focused on establishing clear boundaries and accountability for iPad and YouTube usage, using a 'Tech Pilot' theme to frame digital responsibility.