Root cause analysis and brainstorming techniques for everyday problem-solving. Equips learners with ethical frameworks and risk-benefit evaluation skills to predict consequences and make informed choices.
A teacher's guide revised for better page breaks and clear instructional strategies for ADHD students.
A cut-and-paste sorting activity revised to fit on a single page, with neutral-colored cut-outs to prevent color-matching "cheating" and clearer glue areas.
A set of four grid-based mazes where students follow the correct path from an emotion to a matching calming strategy. Revised to fit one page, increase contrast, and remove answer spoilers.
A matching worksheet where students connect specific body signals (like hot face or shaky hands) to the corresponding emotion. Revised for better page layout and neutral choice styling to avoid telegraphing answers.
A detective-themed presentation to help second-grade students learn to identify body signals and calming strategies. Includes visual case studies for anger and worry to engage students with ADHD or attention difficulties.
Simple, bold icons representing conflict resolution steps (Listen, Speak, Share, Wait) with one-word labels for coloring.
A detailed coloring page featuring three "quests" or calm-down techniques, each paired with a descriptive sentence and a scene for students to color.
A four-panel social story for students to color, illustrating the sequence of feeling an impulse, stopping, and thinking before reacting.
An interactive coloring activity where students identify and color positive vs. less effective words in common school conflicts.
A student-facing worksheet for practicing self-advocacy scripts and reflecting on impulsive behaviors. It includes guided scenarios and creative spaces for students to develop their own 'Power Words'.
A set of visual anchor charts and desk reference cards featuring the 'Brain Remote' concept. It provides clear, actionable steps for students to manage impulsivity and use self-advocacy language.
A vibrant, interactive slide deck designed for touchscreen displays. It uses the 'Brain Remote' metaphor to teach impulsivity control, conflict resolution, and self-advocacy through engaging visuals and prompts.
A detailed slide-by-slide facilitation guide for the TK/Kindergarten lesson 'Little Breathers'. Includes simple counselor scripts, child-friendly analogies for stress, and instructions for interactive breathing practice.
A teacher resource for the Skill Scout Bingo game, featuring various scenario and feeling prompts categorized by coping skill type to facilitate gameplay and discussion.
A collection of five unique 5x5 bingo cards featuring various coping skills categorized by movement, breathing, art, and social support. Each card is randomized to allow for group play. Designed for K-4th grade with clear icons and labels.
Large-format instruction cards for four coping skills stations: Social Circle (Problem Solving), Movement Grove (Physical/Sensory), Creative Studio (Art), and Breathing Breeze. Each card includes simple, numbered missions and a calming quote.
A detailed, step-by-step lesson plan for teachers to facilitate coping skills centers. It includes an overview, required materials, and specific procedures for introduction, rotation, and a concluding bingo game.
A simple printable board game where students move along a path, practicing coping skills and identifying control scenarios to reach the sunshine. Updated with a clearer path and larger text.
A quick formative assessment exit ticket to check student understanding of worries, the circle of control, and personal coping tools. Updated for uniformity and layout.
An expanded set of 20 challenge cards featuring real-life scenarios for students to practice identifying things in their control and applying appropriate coping skills. Updated for K-4 with better layout.
Revised slides for Lesson 6. Improved text contrast, fixed layout orphans, and ensured pedagogical consistency with the 5-step problem-solving framework.
Revised teacher guide for Lesson 6. Fixed page break issues, expanded mystery scenarios, and ensured naming consistency. Now includes full 5-step review scripting.
Revised slides for Lesson 5. Expanded to 6 slides to include all 5 problem-solving steps specifically for accidents, with high-contrast preschool-appropriate visuals.
Revised teacher guide for Lesson 5. Scripted with Pip the Penguin, full 5-step problem-solving framework, and corrected page breaks.
Revised slides for Lesson 4. Darkened colors for better contrast and expanded to 6 slides to include all problem-solving steps for personal space.
Revised teacher guide for Lesson 4. Now includes all 5 problem-solving steps scripted for personal space boundaries and uses Pip the Penguin. Corrected layout and content completeness.
Revised slides for Lesson 3. Expanded to 6 slides to include all problem-solving steps specifically for joining a group, with improved visuals for preschoolers.
Revised teacher guide for Lesson 3. Now includes all 5 problem-solving steps scripted for joining a group, uses Pip the Penguin, and fixes page breaks.
Revised slides for Lesson 2. Now includes all 5 problem-solving steps specifically applied to toy sharing with improved layout and contrast.
Visual slide deck for the final project, detailing the detective oath, the mission brief, and the reporting process.
Visual slide deck for Lesson 4, introducing the concept of "Debugging" through the "Program Your Teacher" game and identifying glitches in sequences.
Printable detective badges for students to wear during their culminating project, featuring space for names and the Solution Squad motto.
Visual slide deck for Lesson 3, practicing the prediction of consequences using "If-Then" thinking and evaluating solution safety.
A student project template for creating a personalized 'Strategy Shield' desk card. Includes cut-out strategy icons for visual choice-making.
Instructional guide for teaching Kindergarteners how to help students select their personalized 'Rescue Tools' and synthesize the sequence.
Visual slide deck for Lesson 2, practicing the logical sequencing of problems and solutions using "First, Next, Last" thinking.
Introductory slides for Kindergarteners on picking favorite task-management strategies. Features a 'Strategy Shield' theme and reviews all previous tools.
Student activity sheet for Lesson 1 where students color the traffic light routine and identify which light color corresponds to specific problem-solving actions.
A student worksheet for practicing troubleshooting by comparing their work to a 'finished model' to identify and self-correct errors.
Student activity sheet for the final project where students document their found problem, their plan, and confirm the solution.
Instructional guide for teaching Kindergarteners how to use a 'finished model' to compare their work, featuring the 'Finger Match' method and 'Desk Detectives' hook.
Teacher project guide for the culminating Detective Squad project, providing the induction ceremony script and project phase instructions.
Introductory slides for Kindergarteners on using a 'finished model' to compare their work and identify errors. Features side-by-side comparisons of 'messy' vs 'clean' desks.
A visual choice sheet where students select a flexible Plan B for common social conflicts.
A scavenger hunt mission checklist for Kindergarten students to practice self-advocacy skills like trying three times, using tools, asking friends, and requesting specific support.
Real-world social scenarios focusing on adapting to friend choices and routine changes with a Plan B mindset.
Student activity sheet for Lesson 4 where students identify errors in 3-step sequences and draw the corrected step.
A practice morning routine checklist for Kindergarteners with 3 simple tasks (Backpack, Folder, Work). Features large check-off boxes and clear icons.
A teacher guide for Lesson 5 focusing on social flexibility and role-playing reactions to routine changes.
A slide deck explaining the 'Helper Hunt' activity where Kindergarten students practice all their self-advocacy skills in a gamified scavenger hunt.
Teacher guide for Lesson 4 of the Solution Squad routine, focusing on identifying errors in step-by-step instructions through the "Program Your Teacher" game and debugging strategies.
A simple visual planning sheet for the tower activity where students draw their Plan A and Plan B.
A simple exit ticket for Kindergarten students to self-reflect on whether they asked for someone to 'Do it for me' or 'Help me learn'. Includes a drawing space for an independent achievement.
Defining Plan A and Plan B with visual icons and the explicit 'Pivot Sentence' for students to practice.
A slide deck introducing Kindergarten students to the difference between 'Do it for me' and 'Help me learn'. Uses a robot metaphor to explain the value of asking for clues and steps.
A teacher guide for Lesson 4 focusing on the explicit transition from 'Plan A' to 'Plan B' during collaborative building tasks.