Students practice independent conflict resolution strategies like using 'I' statements and the 'Walk, Talk, or Tell' method.
A collaborative board game designed for two players to improve active listening, empathy, and clear expression through shared challenges and deep-dive prompts.
Students reflect on how their own actions contribute to positive friendships and practice being a kind, reliable playmate.
Students learn to distinguish between 'Small Glitches' and 'Big Problems' to avoid catastrophizing during play.
Students learn to identify 'Green Light' friends who are easy to play with and recognize signs of healthy, low-conflict friendships.